New Feature Suggestions. [S&C E - Seamoth & Cyclops Expanded]
PeterManize
Pandolite Join Date: 2015-12-28 Member: 210458Members
Hi Brave Divers from Subnautica!
This feature is somehow a remake of the actual "module personalization" of the submarines available in the most recent update. (December 2015 update)
Basically Seamoth and cyclops should have a more expanded module capacity, into specific categories:
- Defense: Where you could had defense modules, like reinforced hull, perimeter defense and other cool suggestions that you might have.
- Attack: Explain it is simple, torpedo Systems
*[Personal suggestion: Net Shooter - shoots a net to immobilize small to medium size fauna]
- Speed: Implementing speed modules to increase speed
* [Personal suggestion OverDive - An adaptation of the Overdrive in space in a aquatic environment. It would allow the player sub to move even more faster, but at cost of a inefficient energy usage (it would waste alot of energy) and if the sub doesn't have proper defenses (like hull reinforcements modules) it would also damage health. I am talking in a new and improved max speed here.
- Agility: adding personalized features to the submarines that would increase agility in underwater.
*[ Personal suggestion: Mechanical Fins - If you were able to kill a Reaper leviathan you could get a Fin Scale Sample from it and analyze it in the specimen analyzer. After it would give you the Mechanical fin Blueprint for you to make it. This way you could spin faster and be able to dodge from fauna attacks. It should increase the energy usage.
- Unique Modules: Basically like the inventory expansion module in the Seamoth or other cool suggestions you might have.
All Subs, even in future updates should have an energy meter to limit the number of modules that can be added to 1 sub. For example: seamoth should have 200+ energy to allow the installation of modules, and cyclops 1000+, of course that every module would drop the maximum energy stored available in each sub, but never bellow a certain ammount like the standard 100 energy in seamoth and 600 energy in cyclops.
+ Just for the fun-c's more personalization in the submarines, while building them. would be great to actually have a "creation menu" ~ like spore :P ~ to actually allow the player to build the submarine to his liking.
Please give feedback
- Any doubts, ask
- If you support or don't
Good Diving!
This feature is somehow a remake of the actual "module personalization" of the submarines available in the most recent update. (December 2015 update)
Basically Seamoth and cyclops should have a more expanded module capacity, into specific categories:
- Defense: Where you could had defense modules, like reinforced hull, perimeter defense and other cool suggestions that you might have.
- Attack: Explain it is simple, torpedo Systems
*[Personal suggestion: Net Shooter - shoots a net to immobilize small to medium size fauna]
- Speed: Implementing speed modules to increase speed
* [Personal suggestion OverDive - An adaptation of the Overdrive in space in a aquatic environment. It would allow the player sub to move even more faster, but at cost of a inefficient energy usage (it would waste alot of energy) and if the sub doesn't have proper defenses (like hull reinforcements modules) it would also damage health. I am talking in a new and improved max speed here.
- Agility: adding personalized features to the submarines that would increase agility in underwater.
*[ Personal suggestion: Mechanical Fins - If you were able to kill a Reaper leviathan you could get a Fin Scale Sample from it and analyze it in the specimen analyzer. After it would give you the Mechanical fin Blueprint for you to make it. This way you could spin faster and be able to dodge from fauna attacks. It should increase the energy usage.
- Unique Modules: Basically like the inventory expansion module in the Seamoth or other cool suggestions you might have.
All Subs, even in future updates should have an energy meter to limit the number of modules that can be added to 1 sub. For example: seamoth should have 200+ energy to allow the installation of modules, and cyclops 1000+, of course that every module would drop the maximum energy stored available in each sub, but never bellow a certain ammount like the standard 100 energy in seamoth and 600 energy in cyclops.
+ Just for the fun-c's more personalization in the submarines, while building them. would be great to actually have a "creation menu" ~ like spore :P ~ to actually allow the player to build the submarine to his liking.
Please give feedback
- Any doubts, ask
- If you support or don't
Good Diving!