Commander Chomping
Alien_Bob
Join Date: 2002-11-11 Member: 8185Members
<div class="IPBDescription">for fun and profit</div> Aliens often forget that it is quite possible to run straight through a heavily fortified marine base and get to the commander. Turrets take a fraction of a second to lock on to you, so if you keep moving and don't go in a straight line you've got a good chance of surviving.
I've just had the most amazing game on Hera. Marines were really stomping us. They had armour, grenades, jetpacks - the works and were pushing us back to our last hive. We managed to get three hives but they destroyed two.
However, the commander (who was otherwise doing very well) forgot to leave someone guarding the base. It looked like were doomed, as the siege cannons got closer to our last hive, so I took a risk and ran through the base, avoiding turrets and got behind the command chair and started biting.
Halfway through chomping the chair the commander realised what was happening and jumped out to get me, but I chomped him as well then finished the chair off. No commander! They didn't even have a spare set up somewhere, they were that confident of winning.
Slowly but surely we started pushing them back. Took at least an hour of brutal fighting on both sides (they still had all their armouries etc, but couldn't get new equipment). Once we got the second hive up again it was only a matter of time, as lerks and fades took out turret farms and skulks pounced from the vents.
The marines realised the tide had turned and sadly, as often happens, a lot of them left (but some aliens switched sides to even it up a bit). Eventually there were just two or three marines left. Then the fades got them.
Damn good game.
The two morals of this story are :
Aliens - you *can* get to the command chair if you try hard enough. Even if you can only get a few hits on it at a time the marines will often forget to repair it.
Marines - Always leave one person guarding the base if the CC isn't well protected by turrets.
I've just had the most amazing game on Hera. Marines were really stomping us. They had armour, grenades, jetpacks - the works and were pushing us back to our last hive. We managed to get three hives but they destroyed two.
However, the commander (who was otherwise doing very well) forgot to leave someone guarding the base. It looked like were doomed, as the siege cannons got closer to our last hive, so I took a risk and ran through the base, avoiding turrets and got behind the command chair and started biting.
Halfway through chomping the chair the commander realised what was happening and jumped out to get me, but I chomped him as well then finished the chair off. No commander! They didn't even have a spare set up somewhere, they were that confident of winning.
Slowly but surely we started pushing them back. Took at least an hour of brutal fighting on both sides (they still had all their armouries etc, but couldn't get new equipment). Once we got the second hive up again it was only a matter of time, as lerks and fades took out turret farms and skulks pounced from the vents.
The marines realised the tide had turned and sadly, as often happens, a lot of them left (but some aliens switched sides to even it up a bit). Eventually there were just two or three marines left. Then the fades got them.
Damn good game.
The two morals of this story are :
Aliens - you *can* get to the command chair if you try hard enough. Even if you can only get a few hits on it at a time the marines will often forget to repair it.
Marines - Always leave one person guarding the base if the CC isn't well protected by turrets.
Comments
The commander should have had phase gates and asked for help at the base. Coming out was a very bad idea. At least try to build a new CC at an expansion site before coming out.
Always listen for the "Command Console Under Attack!" message, and when you hear it plunk down a backup at once of your outposts <b>immediately</b>!
After you've done that, you can get out of your console, and gun down the pesky skulk.
I went from 4-12 to 35-20 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
However this tactic won't really work against a competant commander and his team, a good commander will back up the cc mid game and if under attack can simply plonk another one down somewhere out of threat.
Still works wonders against people that get lazy or disorganised marine teams. The perfect time for this is during a large alien or marine battle which has developed and people are caught up in the fighting.
Skulks are fantastic support units, how many times i've been saved by a skulk leaping out of a vent to kill my HMG armed enemies or done the same for my team mates I don't know. Having someone distract your enemies for you if your a 75 dmg per bite skulk that can kill a marine very quickly is an absolute godsend.
Confusion and disorder are a fantastic weapon, and if you can handle pressure and not panic then your team is much more likely to come out on top.
Happy hunting, Mark
Oh - commanders are very tasty. That unventilated command chair allows them to precook and marinate in their own fear and despair. When one pops out, it's like that first piece of toast in the morning, done just right. < Joy Of Cooking Marines vol 1.03 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> >
- M4H
LMAO