Base Building that does not eat land ?
Taiphoz
UK Join Date: 2016-01-01 Member: 210749Members
I hate land deformation in this game which is really odd because I love games like modded minecraft and other voxel based games where it's part of the core game mechanic, but in this it just feels wrong I'm not sure why.
I would like the base building to find or snap to a location that does not destroy land and then just stretch its feet to the ground as default and then give players the option like if holding shift for example then the placement would switch to the way it is now and eat the land.
Not sure what it is but I hate the way the land gets deformed it's just far to aggressive I think.
I would like the base building to find or snap to a location that does not destroy land and then just stretch its feet to the ground as default and then give players the option like if holding shift for example then the placement would switch to the way it is now and eat the land.
Not sure what it is but I hate the way the land gets deformed it's just far to aggressive I think.
Comments
the only thing is, with the moon pool, it's important to have that area eaten away so that you can drive the sea moth to the docking hole.
To an extent, yes, but that should occur only directly under the hull of the module.
As you can see in the image, it excavates nearly half again its own width on every side. As a result of this, its difficult to place a moon pool or room in a tight location without it resulting in unnatural and ugly deformations of the terrain.
yes this I agree with as for the rest of the base I terraform over it and get rid of the parts that clip inside that works fine but the texture the terraform produces is kinda turn against other textures like rock I would prefer to build my base and terraform out the passages (terraformer actually lets you terraform through a window which is beast) or even better make pockets of air to have tunnels without making a structure.
With the terraformer in the long run I think it's texture will reflect the texture or material that you sucked up, which indicates that it might be able to hold more than one material at a time, when this happens it will be a much better tool, but as it is now its just a waste and ultimately ends up making things look a mess.