Resource Spawning

aazo5aazo5 US Join Date: 2016-01-15 Member: 211413Members
First if all, it needs to be clear that I REALLY like this game. I really do, so what I am going to say is based off of my love for the game. I'm about 30 or so hours in, and as much as I love the game, and want to continue playing it in my current save, I'm simply running out of resources. I'm not running out of gameplay, but of resources, which I guess In turn is gameplay.

This is a massive issue in my opinion. The fact that there is really only a couple areas left in my game that still has copper is really disappointing. I know that once im out, then I won't be able to power my seaglide, seamoth, or cyclops. So I'll essentially run out of gameplay.

There's two ways I personally can think of to fix this. Adding more biomes that have lots of resources (which is inevitably going to happen) would be a decent way around this issue temporarily, but that would only extend the amount of time you can play by a set amount, which still leaves this issue there. The second way I can think of fixing this, and probably the easiest, would be to add an option to have resources respawn.

So, I ask the awesome people making this amazing game to please consider adding this option at some point. I think that it would be a way to further increase the length of the game, and also a way to give players more options when it comes to how they want to play the game. Anyway, thanks for reading this if you got around to it.

Comments

  • TaiphozTaiphoz UK Join Date: 2016-01-01 Member: 210749Members
    I have two things to mention..

    1. Put (Builder Tool) Solar pannels and a nuclear power plant on top of your cyclops, your seamoth will charge when your dock it and the cyclops will charge from sunlight and 1 uranium and 1 water, as for the seaglide build a set of swim fins chargers , they will keep a 1% charge in your seaglide allowing you to swim fast, it will animate its putting it away and bringing it back out repeatedly which is annoying but you will still travel fast.

    2. I think the issue with the resources from a developer standpoint is that they are hard coded or placed by the dev team they do not spawn randomly with a new map, at least I don't think they do, so there is NO spawning function/method/code for them to call.

    An easy and quick solution to this is not to spawn new nodes, but rather to drop more types of scrap around the ocean, there is no reason logical or from a gameplay stand point that onyl Titanium scrap would be blown off the aurora, what happend to all the other materials that went into building it.

  • aazo5aazo5 US Join Date: 2016-01-15 Member: 211413Members
    edited January 2016
    Yeah, I know that you can use solar panels and other power plants on your cyclops. I've already been doing that. But that doesn't change my argument that when you run out of really any resource, the game sort of ends.

    Things like the Seaglide trick you've mentioned, I already knew of as well, but the animation and noise annoyed me to much that I have to replace the batteries. It's something i'd consider a temporary fix for the issue, but something that should not be a way to play the game when it releases, or in later stages of development in my opinion.

    Perhaps you are right with the coding issue (I have no clue though, as I have no knowledge of coding), but either way, I'd really love for them to at least try to fix this issue in some way. And again as I stated, it could be a completely optional feature. Like a new game option before you start a game to allow resources to spawn.
  • SpacedInvaderSpacedInvader Join Date: 2016-01-08 Member: 211083Members
    I doubt resources will be respawning at any point in the future, it would go against the desire by the Devs that we explore the world they created and it is illogical to boot (If I mine some ore from a mountain, it doesn't grow back). That said, between the charging fins, solar panels for the Cyclops (and at some point probably recharging from base power), solar upgrade module for the seamoth, fish farming, and water purification (some of these might only be in experimental right now), you should reach a point where you don't actually need more resources except for maybe salt for curing. Even if you don't have all of these, I can't imagine running completely out of resources as there are probably several thousand nodes spread across the map.
  • aazo5aazo5 US Join Date: 2016-01-15 Member: 211413Members
    I doubt resources will be respawning at any point in the future, it would go against the desire by the Devs that we explore the world they created and it is illogical to boot (If I mine some ore from a mountain, it doesn't grow back). That said, between the charging fins, solar panels for the Cyclops (and at some point probably recharging from base power), solar upgrade module for the seamoth, fish farming, and water purification (some of these might only be in experimental right now), you should reach a point where you don't actually need more resources except for maybe salt for curing. Even if you don't have all of these, I can't imagine running completely out of resources as there are probably several thousand nodes spread across the map.

    Again though, what I was recommending was an option before starting a new game. I understand that it might not be the desire of the devs, but what is the danger in adding an option for people to play like that if they want? Just like i'm sure creative or even freedom modes weren't really the way the the game is intended to be played, but it's there for certain people that want to play a certain way. And I, personally, want to play a "infinite" game in a way.
  • ChaumurkyChaumurky Deep Grand Reef Join Date: 2016-01-01 Member: 210715Members
    Besides following the excellent advice already given by @Taiphoz (placing solar panels on the cyclops, swim fin charger, moon pool and cyclops docking) the seamoth also can recharge efficiently with an upgrade module. Bottom line is you shouldn't have issues with power outage.

    In addition I found that with the new H20 update certain biomes had all their resources replenished! The current biome that I am re-exploring is once again full of crystals and limestone.
  • IcewaveIcewave Canada Join Date: 2015-11-02 Member: 208906Members
    Taiphoz wrote: »
    I have two things to mention..

    1. Put (Builder Tool) Solar pannels and a nuclear power plant on top of your cyclops, your seamoth will charge when your dock it and the cyclops will charge from sunlight and 1 uranium and 1 water, as for the seaglide build a set of swim fins chargers , they will keep a 1% charge in your seaglide allowing you to swim fast, it will animate its putting it away and bringing it back out repeatedly which is annoying but you will still travel fast.

    i need to try this :)
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    imo the only reason why someone would need tons of ressources mid-late game, is if youre a fan of building giant seabases, i mean not big ones, GIANTZOOORRR ones. Glass corridors requires 4 quartz per, norm corridors 4 titaniums per, lots of coppers for copper wires for making Signs, maybe youd like to built more than 1 moonpool per bases blah blah blah and so forth.

    for these parameters i can understand someone needing truckloads of ressources and quickly you realize that around your bases theres no more .... that being said, if you'd explore every biomes in great details (ive got over 125hrs of gameplay and i love exploring, believe me ive explored my friends) you'll realize that ressources are everywhere and i mean it, Quartz is everywhere, not jut in the shallows. take a habit to explore alot at night youll see its litterally EVERYWHERE lol.. titanium also in most limestones plus the bazillions scrap metals. Copper is rarer since only the limestones can yield one but theres limestones everywhere thats not too deep.

    ive never ran out of ressources in any of my gameplays and i make pretty huge bases at times. granted, if you decide not to use console cheats to make bases youll need to run errands very often to build huge bases but thats the price of glory my friends :D
  • TaiphozTaiphoz UK Join Date: 2016-01-01 Member: 210749Members
    The problem arises when you have made a pass through most of the biomes and the ore thats left is in those not so easy to see spots, this results in the player spending stupid amounts of time hunting for it for very little reward.

    I'v done it on two saves now I went biome to biome cleaning it out, park my cyclops in a biome and then use the seamoth to hunt it stocking the cyclops with everything I can get my hands on, it really does not take to long before your left scratching your head looking for more and my bases are not huge I do build a few tho normal sized ones at different locations around the map to make docking my seamoth easier.

    you need to realize that some players are happy building a corridor with a hatch and a single storage locker, for them thats as big as their base needs to get and to them resources are everywhere , but for players luke us we spend more resources and use it up faster so we hit that resource wall way sooner than others.

    It's an issue for sure, but as I said its one with a very simple solution.
  • aazo5aazo5 US Join Date: 2016-01-15 Member: 211413Members
    Taiphoz wrote: »
    The problem arises when you have made a pass through most of the biomes and the ore thats left is in those not so easy to see spots, this results in the player spending stupid amounts of time hunting for it for very little reward.

    I'v done it on two saves now I went biome to biome cleaning it out, park my cyclops in a biome and then use the seamoth to hunt it stocking the cyclops with everything I can get my hands on, it really does not take to long before your left scratching your head looking for more and my bases are not huge I do build a few tho normal sized ones at different locations around the map to make docking my seamoth easier.

    you need to realize that some players are happy building a corridor with a hatch and a single storage locker, for them thats as big as their base needs to get and to them resources are everywhere , but for players luke us we spend more resources and use it up faster so we hit that resource wall way sooner than others.

    It's an issue for sure, but as I said its one with a very simple solution.

    Yeah, I agree. I'm someone who uses a lot more resources because I've built multiple bases so far, and use my Cyclops as my main form of transport, using my Seamoth only for nearby exploration. When you did provide your idea for a solution about the scraps spawning around the map, you meant that you think copper and more rare ores could spawn in them as well like uranium right?

    If that's what you meant with your idea, then I agree 100%. That would be a good way of making resources not so hard to find later game. Although rarer materials like uranium or lithium should be harder to find in scrap, or be rarer.
  • aazo5aazo5 US Join Date: 2016-01-15 Member: 211413Members
    edited January 2016
    Chaumurky wrote: »
    Besides following the excellent advice already given by @Taiphoz (placing solar panels on the cyclops, swim fin charger, moon pool and cyclops docking) the seamoth also can recharge efficiently with an upgrade module. Bottom line is you shouldn't have issues with power outage.

    In addition I found that with the new H20 update certain biomes had all their resources replenished! The current biome that I am re-exploring is once again full of crystals and limestone.

    Yes, I already have the recharge efficiency upgrade for my Seamoth as well. I'm a little over 30 hours in, so I have just about every upgrade I've wanted, and I've seen them all. But I have two things to say.
    1. I still have power issues, since I use my Cyclops a ton, and have multiple bases that need powered.
    2. My issue isn't just not enough resources for power consumption, but resources in general, as I said above. Pretty much all resources become scarce after 30 hours of gameplay on the same save, and whether than was the devs intention or not, it simply is not fun for me.

    Most fish are already gone in my world, so I've been spawning more using the console (I am aware of the new breeding mechanic being added though), and most common resources are almost nowhere to be seen. I have to spend too much time scouting around every side of hills now just to find them. And I don't feel comfortable spawning in resources like copper, as the most fun aspect of the game for me is finding and gathering resources, and then building things with them.

    I think an option to allow resources to respawn before starting a game, or as Taiphoz said, having different types of scrap spawning throughout the ocean would be a great addition, and would allow me to get way more out of this already great game.

    Edit: I also noticed that some resources seemed to respawn since the update, which is great, but i'm not expecting that to continue happening. And even if it does, I doubt that it would be a great replacement for making these resources respawn.
  • aazo5aazo5 US Join Date: 2016-01-15 Member: 211413Members
    Rainstorm wrote: »
    imo the only reason why someone would need tons of ressources mid-late game, is if youre a fan of building giant seabases, i mean not big ones, GIANTZOOORRR ones. Glass corridors requires 4 quartz per, norm corridors 4 titaniums per, lots of coppers for copper wires for making Signs, maybe youd like to built more than 1 moonpool per bases blah blah blah and so forth.

    for these parameters i can understand someone needing truckloads of ressources and quickly you realize that around your bases theres no more .... that being said, if you'd explore every biomes in great details (ive got over 125hrs of gameplay and i love exploring, believe me ive explored my friends) you'll realize that ressources are everywhere and i mean it, Quartz is everywhere, not jut in the shallows. take a habit to explore alot at night youll see its litterally EVERYWHERE lol.. titanium also in most limestones plus the bazillions scrap metals. Copper is rarer since only the limestones can yield one but theres limestones everywhere thats not too deep.

    ive never ran out of ressources in any of my gameplays and i make pretty huge bases at times. granted, if you decide not to use console cheats to make bases youll need to run errands very often to build huge bases but thats the price of glory my friends :D

    Yeah, Quartz is everywhere. I'm not sure if it respawns or not, but it seems like it does. Limestone is quite rare at this point though.
  • raven0akraven0ak finalnd Join Date: 2016-01-15 Member: 211425Members
    In experimental I can assure that limestone and other ones respawn, I'd ran out of silver by now 4 times if nodes wouldnt spawn at all, although seems rate of spawn is quite slow
  • aazo5aazo5 US Join Date: 2016-01-15 Member: 211413Members
    raven0ak wrote: »
    In experimental I can assure that limestone and other ones respawn, I'd ran out of silver by now 4 times if nodes wouldnt spawn at all, although seems rate of spawn is quite slow

    Really? Well I hope that's added to stable eventually.
  • SpacedInvaderSpacedInvader Join Date: 2016-01-08 Member: 211083Members
    raven0ak wrote: »
    In experimental I can assure that limestone and other ones respawn, I'd ran out of silver by now 4 times if nodes wouldnt spawn at all, although seems rate of spawn is quite slow

    I've yet to see any nodes respawn in experimental. I will have to pay more attention.
  • raven0akraven0ak finalnd Join Date: 2016-01-15 Member: 211425Members
    raven0ak wrote: »
    In experimental I can assure that limestone and other ones respawn, I'd ran out of silver by now 4 times if nodes wouldnt spawn at all, although seems rate of spawn is quite slow

    I've yet to see any nodes respawn in experimental. I will have to pay more attention.

    it seems be per area, not per spot. as how I find it is certain point: scavenge entire khelp forest and tunnels there for any and all limestone nodes you can find, for sure said cave example after few subnautica days hadn't anymore those 6 limestones, but 2 days after confirm lack of materials in area I spotted few limestone chunks poking on exactly same cave and its vicinity (this was when went to collect local stalkers teeth:S)
    alternatively node is singular but game populates em slowly (far fetch)
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