Why not make NS2 Combat free to play?
RevanCorana
Join Date: 2015-08-14 Member: 207125Members
Have you guys thought of using NS2 combat as a platform to demo the game mechanics and as a learning pool?
My arguments for it are;
- Bring many new people to NS2 because free to play,
- COD-like deathmatch rules so easier to learn and like
- Teaches rookies how to play the game before they buy NS2, meaning less skill gap once they do
- NS2 server and community would remain the same aka clean of potential F2P trolls
- Effective way to recruit new players for NS2 and help grow the community
- Deserted (2 players average)
steamcharts.com/app/310110
My arguments for it are;
- Bring many new people to NS2 because free to play,
- COD-like deathmatch rules so easier to learn and like
- Teaches rookies how to play the game before they buy NS2, meaning less skill gap once they do
- NS2 server and community would remain the same aka clean of potential F2P trolls
- Effective way to recruit new players for NS2 and help grow the community
- Deserted (2 players average)
steamcharts.com/app/310110
Comments
those who bought combat all get the lmg rifle model as an optional rifle for ns2 as a thankyou for them purchasing ns2 combat and everyone else gets ns2 combat free as part of ns2. The server list would show both ns2 and combat servers
These are.
Also, we literally just had a thread about that:
http://forums.unknownworlds.com/discussion/comment/2266030
Tl/DR:
Mods are great, faded, assault, combat etc.. even before NS1 was a mod itself.
But if it isnt a free2play it wont help new players discover the game.
Its generous and cool from UWE to let (talented) modders make money off of their IP and code
But we have seen that unfortunately combat is not selling well nor played.
Its a waste, this could be used as a trainer mode for NS2 wich was originally aimed to be.
Give it exposure, making it F2P would recruit many new players that will try out the gameplay and then buy NS2 if they want the full experience.
Faultline shouldnt grab onto a dead horse that will make them 10$ p year but hey thats just my opinion.
Wait, isn't UWE NS2: Combat's publisher? So that would indeed make Combat part of UWE, right? Halo has a crap ton of developers, but I'm pretty sure every single spin off of Halo is still part of Microsoft. Fallout: New Vegas? Still part of Bethesda, right? Call Of Duty? Probably still part of Activision.
As in not vanilla NS2? Obviously, but neither is Siege, Faded, or even NS2+. All mods, just like combat was. Or do you mean not in any way related to NS2 at all?
They used to be when it was still a mod, but as soon as it went standalone, poof! not related to these forums anymore, which is kinda stupid. Does Fallout: New Vegas have a completely separate forum despite having a separate developer? No. Because separating them is a retarded idea.
Yes it's the new year and it hasn't been updated yet, but at least it's being worked on.
As for the FTP topic, I know that UWE has many times said NS2 won't go FTP any time soon and if UWE and FLG have any inkling of a normal developer/publisher relationship, UWE makes those calls.
There are 2 limited factors here. 1) UWE and FLG would both have to come into an agreement to merge the two games as per the terms of their contract. 2) Combat would have to be merged into ns2. Ns2's code has changed so much since combat was forked over that it would be a significant undertaking. It could be done but Ns2 developers are already swamped with work.
The sad fact is that Ns2: Combat may never be merged into ns2. I think increasing ns2's playerbase is a more likely thing to happen if that means anything.
doesnt need to be remade probably just patched up
look at rising storm red orch 2 i mean tey were seperate games but now they are all a part of the same game and it works extremely well
1- Removed the "fun" and replaced it with "grind"
2- Made it even easier for skilled players to dominate.
If they rolled the game back to the state it was in at launch, then actually "fixed" the few minor things that were unbalanced, then the game could be fun again.
As it stands now I think making combat free to play would drive people away from ns2 more than it would attract new players.
its difficult to balance a game when your player base consists of about 20 people, bringing it into the same server browser and as a part of the same package on steam as ns2 would greatly increase the number of people playing and the balance issues would become more apparent and easier to recognize and thus fix
Despite all arguments in this thread to the contrary, it still seems like reuniting the two would not be impossible, but all I see is roadblocks being thrown up. Seperating combat was a bad move commercially-speaking, as many warned at the time. It would be gracious to accept FAULT (haha geddit) and if the motivator was truly for this game to succeed, combat would be recognised as crucial to this goal.
I just hope they will learn from all of these mistakes one day for when they make Natural Selection 40k
Who knows, when I think of things like [the departure of ns2:combat so UWE can become a 'publisher'] and "UWE wants to create a hit game machine" it all seems like UWE has some megalomaniacal tendancies that will only limit its growth in years to come.
"just patched up" is not actually what needs to be done, AFAIK combat is very dependent on NS2 lua
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I was referring to how it was no longer contained within the amorphous cloud of all things NS2, in an effort to point out why making suggestions for FLG's game "NS2:Combat" on the UWE Forum dedicated to "NS2" was misplaced. Development wise, these forums have literally nothing to do with FLG's Combat.
Correct, but just as Subnautica has it's own sub-forum within these UWE forums, NS2:Combat would have it's own sub-forum. FLG decided to split off (probably to build up their own community) and that's why they made their own site and forum.
As tech support questions are best when filed into the "tech support" sub-forum, so anything related to ns2:combat would be best submitted to the ns2:combat forums. I was trying to prevent this thread from simply mirroring the one we literally just had about this topic by pointing out how the OP should push this suggestion to it's proper channels.
So please go away with your F2P!!
Did you ever play a F2P shooter?
I played Warface for 2 month and it was horrible.
The average skill in in this game is just laughable. The maps and gamemechanics are so easy to learn and people still struggle there.
A game like NS2 would be the overkill for this kind of players.
Im sure they are happy that the mouse is not falling from the desk when moving.
A F2P shooter working this way:
Give people the feeling that they can own everyone when they invest real money in kinda op weapons.
The problem is, that most players are so bad in shooters there that these weapons didnt really help them.
So they have to invest more money for better armor, speed boosts, etc.
But a player with average shooter skills dont need these payed buffs and can kill them with basic weapons.
Then the "cheater" whining starts.
Cant be, a player with basic weapons is better than one with op buyed stuff? This guy MUST be a cheater.
So you have 11 year old kids with an brain-hand coordinataion of an ape who are nonstop whining about cheaters in the end in every round and you wil have endless steam posts about cheaters everywhere.
Is this what you want for NS2?
Plus troll coms in every round.
This sound like REAL fun.
Be careful what you wish for - you just might get it
To the Combat devs:
Whats the point on working on a really dead game instead of bringing it back to NS2?
You tried your best, it failed now let the son come home again.
well at the very least offer a dlc package for ns2 with funds going partly to the combat guys.
Combat badge, lmg rifle model for your rifle, marine skin from combat. Charge $10.00 and i would buy it. All the work already done why let it go to waste.
This doesnt rule out a possibity of free2play model, in fact it could well be more profitable that way, done well.
By adding paid skins unlocked in both NS2 and Combat (reinforcement/kodiak/reaper).
And new weapons like rocket launcher and rail gun sniper? Or new lifeforms!
While I agree NS2 shouldnt be free because of the complexity requiring players willing to learn but Combat is simpler.
Again, both parties would have to agree to it.
"And new weapons like rocket launcher and rail gun sniper? Or new lifeforms! "
I don't like the rocket launcher, but the rail gun sniper pretty much already exists in combat. It is called the Cannon and it is OP as heck.
I'm not going to pretend I know what I'm talking about, but
Reverse engineering has been around for quite some time.
Why people have to pay for this ? No wonder why it has only bad reviews on steam!
And on top of that NS2 still has very active workshop with community maps, assault, faded, skulk with shotgun, etc...
Im not saying its a bad game but a bad deal.
It is a nice moba remash of NS2, easier to pick up and train.
I am pretty sure they couldn't for the same reason why only specific members of the CDT were hired: small budget.
Then it leads to another question, why was this new team formed with CDT members since UWE had the ability to hire the previous Combat team to work on NS2 (neutral question). For those who do not follow Combat updates (because it's still being updated regularly), they've added lot of stuff that could totally be implemented on NS2. We've seen DLCs to reward CDT members, we could also see DLC to reward eventually those Combat dev for any stuff they do on NS2 without the need to have a specific contract with them.
Don't get me wrong, I'm glad the current dev team has been hired to keep working on NS2 but the question about picking some people over some others who got the skill and proved well doesn't make a lot of sense.
Because the CDT was already a well organized and formed team that had been developing NS2 regularly for a year?
If you're asking why UWE put money behind NS2 development instead of Combat integration, I can't answer for them but could make an educated guess as to why: like they didn't consider it to be a viable development path for retaining players and the future of NS2?