Gorge tunnel text change of colour? Yay or Nay?
Yojimbo
England Join Date: 2009-03-19 Member: 66806Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
For quite some time now on public servers I seem to struggle differentiating which tunnel goes where, especially in large servers, if you have 4 or more tunnels in the hive, its very hard to read which tunnel leads to which location as the text effectively blends into the hive surroundings, I suggest we maybe change the colour to something easier for rookies and even veterans to recognise, blue? green? purple?
Comments
So first tunnel, yellow/default icon/line/text. 2nd tunnel, blue icon/line/text. 3rd green, etc etc.
I suggest this because I rarely want to take the time to read the tunnel loc text when I've got my nap up 75% of the time and hate when I have to. If I see that theres a blue and a green tunnel right next to one another in base, but go to totally opposite sides of the map, I could still keep map up and hop into the one I want.
I personally am not that picky about the colors, I just know certain colors will be rejected because they don't match the art style/theme of the aliens. The rest of the colors blend in with alien stuff.
Edit: as far as "fitting the theme," then what colors are left? My pink dot crosshair doesn't fit the theme, but it's functional for its purpose of standing out. Nor do a lot of the alien vision colors fit with the theme, esp with cr4zy's av, and that's not a problem. Toggleable options within a mod *cough* ns2+ *cough* would be ideal.
But in the mean time the issue there is that there is no dark background under the text. That would solve the problem too.
Or Khamaander could give an attack command, now if there is a tunnel nearby, it would show up as a waypoint marker on the tunnel entrance...