Control Panel for Bases

andryandry italy Join Date: 2016-01-30 Member: 212351Members
What i feel lacking in underwater bases is some kind of panel where you can find information that could come usefull, especially with planned updates (limited oxygen, spotlights..).

So my idea is a new item that you can place in your base that shows you all this information, it could have a menù with various tab where you can tweak stuff, for example a tab with all the floodlights that you can turn on and off, or it could have an interactive 3d map of the intern your base and near sorroundings.

Ideally you would have a central system that allows control of the whole base where you can even set colours or give a name to your base or you could type a material you want and it will show you the locker (or the label of the locker) where it's stored.

Sorry for any mistakes and typos if there are any (probably).

P.S. the system could even be extended to the Cyclops

Comments

  • JaggSauceJaggSauce Denmark Join Date: 2016-01-30 Member: 212349Members
    maybe they could add a 2nd (and maybe even 3rd) tier fabricator that includes options like this, so it would be part of the progression path like everything else.
  • JaggSauceJaggSauce Denmark Join Date: 2016-01-30 Member: 212349Members
    P.S if that system was to be extended to the cyclops its should be difficult to do so, and it should be hella expensive to do - like it would cost double power consumption, or be very difficult (regarding materials) to build.
  • andryandry italy Join Date: 2016-01-30 Member: 212351Members
    Yeah the system I imagined would be end game but I'd prefer not to have all the function in the fabricator since it should remain just a fabricator, maybe it should comprend various modules that need to be placed in a specific room (Es. Seamoth upgrade console can be placed only in the moon pool), so that you can create a control room where you can monitor and control other modules in your base (Es. Shutting off the water filtration machine)

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