Lost 3

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">Lost 2 got lost in the wash</div><a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1061" target="_blank">Same Map.</a>  New room.



<!--EDIT|Greedo386|April 04 2002,22:41-->

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    Wow... that looks spectacular! The color is amazing... it doesn't look harsh, or soft. It just fits perfectly. The lighting is amazing, and the pipes are very nice.

    I can't wait to see more! I have a feeling Flay would like these shots.

    -Jacius
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    nice, the spots really break up the floor nicely.  I think a bit of colour could be added, perhaps in the form of texture-lit computers or even just some green crates.
    I think the upper deck of the area would do nicely with a railing or something aligned to its edge.  something short so as not to mess up access to the resource node, but the transition is kinda abrupt
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I definitely will add a few railings and see how it looks.  It was on my list, and then it got crossed off because of r-speeds.  And then I redid the piping and lowered them a few hundred and forgot about the railing.  I had been going for a greyish-blue theme, but I could see what a few crates would do as far as varying colorization.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Very nice, Greedo!

    That feels so cold.. great atmoshpere!

    I seem to be at a lack of any useful criticism at the moment, but one thing that kind of stuck out at me is how lonely that resource nozzle looks.. not sure what one could do about that, but it looks like it's kinda just sitting there. As opposed to being part of the room.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I just can't get over how nice those pipes look. Esp since I just made some 5-sided ones that look like crap. I love how smooth you got them to 90.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    i really think a solitary red light somewhere would really complete the shot, or maybe a green light, im not sure, its very cold-metallic looking, but it seems to be missing a lil something.
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    I think that the blue lighting there owns, and is really creepy. However you should consider adding some small red or yellow lights, just for contrast. Just keep the overall feeling of the room, because it looks really good.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I would suggest textureing the fronts of the steps.  Don't forget the railings.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    scale that floortexture a bit down, seems a bit stretched, hmm those railings would be nice, this room would look great with some sort of generator, or some sort of heathing instalation, maybe with fire you can see through a small window?. I guess the lighting is good, dunno seems like something is missing......
  • StalKalleStalKalle Join Date: 2002-04-01 Member: 371Members
    DUDE i really really likiii that!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    luw the blue color ;D
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    I like it ... railings would definitely be a good idea.

    As Ken mentioned it does feel very cold, and the look of the place would lend itself well to a large refrigeration unit or something ... esp. because of the texture you’ve used on the pipes and walls, they look very cold, slightly frost encrusted.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    beautiful lighting.  i really like this.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Needs;
    Railings
    Lighting contrast
    Maybe small texture contrast.

    Those pipes are sooo awesome <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> gj man
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Needs;
    Railings
    Lighting contrast
    Maybe small texture contrast.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    I think the lighting contrast here is really great... ... ...



    <!--EDIT|ken20banks|April 06 2002,01:51-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Ill agree but I think that it is too much of the same color.  Maybe the railing will put an end to my complaint.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Yes, make it refridgation unit.  Though in some ice or whatever you can (half-frozen crates need apply).
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Thats what I meant.  Not lighting contrast. But different colored lighting.
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