Glass-domed rooms? Oh PLEASE YES!
Phoenix223
Chicago Join Date: 2016-02-18 Member: 213174Members
I've seen the concept art for the Multipurpose Room on Wikia; one was depicted with a glass domed roof or floor, and it really looks awesome. Not only would glass domes open out a confined space, but it would cap off the rooms nicely. Plus, it would turn a room filled with planters into a lovely arboretum.
Are you planning to implement the glass domes for the Rooms? Oh... please say "yes"
Are you planning to implement the glass domes for the Rooms? Oh... please say "yes"
Comments
Perhaps the devs can make it so that the plants you're growing inside grow MUCH more slowly without a glass ceiling installed?
Agreed, maybe the plants need a specific spectrum of light to grow healthily that a glass ceiling allows through.
of course, I know that lol but sometimes people will wonder that exact question
So, in that vein, has any one brought a piece of wreckage into their large aquarium where they keep their hatched stalkers?
You can hatch stalkers in aquariums? Is this real life?
Can someone explain how to do this? I've looked some stuff up, but I'm drawing blanks on how to find eggs in the current version.
Another question for stalker aquariums: does feeding them peepers make them generate scrap?
I believe we will be finding our tech in wrecks now. Or at least that's where we're headed - not sure if that's fully implemented with the farming update. Personally I think that's great, because it makes a lot more sense than finding those pristine little locker things all over the place, plus it gives us cause to explore a bunch of creepy wrecks.
On a related note, I found the blood kelp wreck for the first time, and went in to have a look. I got disoriented pretty quickly, and since I was playing on hardcore and didn't want to drown, I went and built a dive reel, so I could find my way out... only to discover that the reel didn't work right - the line was just clipping right through the walls, rather than following my path through the wreck, so I couldn't use it to navigate. Very disappointed by this. With wrecks becoming so much more important, and being inherently easy to get lost in, I think this is an issue that should be addressed quickly.
I agree, have you logged this as a bug report?
- Hyp3rion
it's a known bug that's low on the priority list.
Fair enough
Well, at least they know. Shame it'll be a while before it's fixed - that'd be a damn useful tool if it worked right.
They even snap into place. Ofc it didnt work and build. And it took me a good while swimming around trying different angles to realise it sadly was intended behavior.
I always figured you'd be able to attach the reel to your base, sub, or the rock or entrance to wrecks, then the reel would automatically pull you out when you tell it to do so