Patch 287 Released on Steam! - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Patch 287 Released on Steam! - Natural Selection 2
Patch 287 adds achievements and new player missions to Natural Selection 2. Additionally some issues of the previous build were fixed.
Comments
That eat your green patch is totally awesome!
"If you have a welder, you will build with the welder instead of the build-tool." - B287
We copy that. Great job on the achievements though!
Not seeing this on my menu. Got the decal but doesn't show up on the Customisation menu either.
try going in and out of the customize menu and sync again.
Done this already. + restarted game and Steam.
You don't see the menu as you are not a rookie. However you can still get the decal by completing all tasks. Looking at your achievement progress you still haven't finished 4 of the 5 missions.
So am I supposed to be a rookie to see this menu or not because your first comment says the opposite.
And why did my game show me the same message than the one on your screenshot if it isn't true?
EDIT: got your message, was really confusing lol.
It's an issue we saw last night before we pushes the final build. It's not a show stopper, but we hope to have a fix for it very soon!
Fixed.
I think I have completed all of the tasks but I don't have it.
Edit: I have seen I don't have all of the right achievements yet, but anywaw: Will non-rookies get the patch after completing them?
Yes as it's bundled to the "Eat Your Greens" achievement. Non rookies just don't get the list displayed in the main menu.
You can still unlock all the new players achievements as well independent from the menu interface.
Why not?
I'm approximately 1,000% certain that anything the devs do to change the core mechanics of the game will be extremely controversial. Similar to the movement and balance updates way back when (Gorgeous i think?).
What I hope will happen is that these changes will be put into another "Official Balance Mod" before they go official, so that even beyond the PTs, normal people can explore the changes and then start the debates. This kind of open development is what will help a community with as deeply seated opinions as ours has to slowly adopt and accept new things.
If radical changes are just sprung on the normal players who don't think/know anything's 'broken', we're going to get salty. If radical changes that aren't quite what some of the proponents of change are suggesting are sprung on people, they're going to get salty.
So, for the sake of our community, let us help you make some decisions, lest a sizable chunk of our dwindling population of core players leave.
EDIT since I thought of more to add to this:
We realize you guys are super busy actually making stuff, but the communication from Dev to Player has quieted down again, since our last thread about this. This only serves to make the natives restless since we know things are being worked on, but we don't know what to expect. Treat us like paranoid schizophrenics here. We're watching people we half trust mess around with our favorite time-sink. Similar to a shady car mechanic rummaging around in our car engine, we're really not certain what to expect.
- So basically you want more than that general statement? Or are you just explaining the results of them not saying much? I think it's nice they acknowledged they will be putting attention on things discussed so far and then everything I'm sure will have to enter a play testing stage and have enough people agree that the change is worth pursuing.
I really like a lot of the ideas on the document, but I don't like all of them. Hopefully the one's that better communicate things make it into the game, and the team tries some different things to add some new life back into the gameplay of NS2. I don't expect them to tell us what one's they are considering yet. They can if they want, but any big changes other than visual aides are going to need a lot of play testing for balance decisions.
You are right, but core changes should come 1 by 1 anyway. 250 was a bad build, it changed so many things at once and many disliked it. Many changes got reverted too later. I think there SHOULD be big changes because they evolve the game and keep it interesting, but they need to be communicated and debated before and they need to come over time so the game can make an evolution, not just a change in mechanics.
Honestly I used to say one of the minor but great things about this game is that there were no stupid achievements. Now I can't say that.
Can we get a way to disable achievement notifications. I don't need to be told I just went through a gorge tunnel.
Sorry to hear you dislike them, currently the only way to turn off achievement notifications on steam is by going into Settings->In Game->Uncheck "Enable the Steam Overlay while in-game"... unfortunately Steam does not have a way to turn off only achievement notifications.
The good news is, you won't be getting achievements every second. Hopefully it's not intrusive to the actual gameplay and you can simply not look at it. I haven't seen how they actual look when you come across one in game yet. I'll have to take a look. Is there a way to provide an option to not have the pop up notification (if there is one) like you can turn off hints? I should probably comment after I've come across one.
Communication goes both ways, so please come join us in Discord, check out what we're working on at Trello, ask questions, and invite discussion. We're open to it.
There are like 400 bajillion suggestions in that thread. So yeah, I would feel a lot less nervous about upcoming changes if I knew what was going on, and was at least given the farce of an ability to try to talk through some of the changes before they go into the game. Atm, the most clarifying we have is that screenshot going around about how they'll be implementing the suggestion about Infestation and Power nodes.
Even that subject alone has 100 bajillion of the 400 bajillion suggestions.
If this development cycle is returning to an "early-access"-esque method of weekly updates, I'd like an early-access-esque level of communication and interaction with the playerbase here on the forums. Thing is, this isn't an early access stage game, so a lot of very strong opinions have formed about how this game should treat stuff. Just going along and changing things isn't going to blow over well, no matter how much they're tested behind closed doors.
I also definitely agree with @The_Welsh_Wizard in that bitesized big changes will be more welcome than large swaths of big changes.
I know the concern people have. Change is different, it could be a worse game if they mess it up. I'm sure there's some people that still say the game was better when fades had shadowstep and you could build gorge tunnels in vents. I think the changes usually go in the right direction overall. Are you going to agree with everything? Probably not. Will the veteran people that are play testing this let them ruin the game? I doubt it. NS1 was the best gameplay at it's time and NS2 is the best now imo. Even though people love to focus on negatives, let's allow for some changes. The future could be Better...