Advanced Fabricator
zwolfiez
Bay Area, CA Join Date: 2016-02-28 Member: 213569Members
I've had this idea floating around in my head for a while now. I would like to see a new type of fabricator that is capable of creating multiple items, either at once or via a queue system. This is meant for much later in the game when people are less concerned with survival and more concerned with base building.
I would structure it as its own room (Workshop), similar to the Moonpool. Inside this room, you would be able to create an Advanced Fabricator in the same fashion as the Seamoth Upgrade Fabricator, where it can only be built inside the Workshop. The Workshop would be a non-starting blueprint that players would have to find in some later biomes (it would be perfect for the new abandoned sea bases). That blueprint would allow you to make the Workshop Room module as well as a snapping workbench (this would be the same as the existing work bench but not free-floating) and storage containers the size of Lockers but with customizable signs.
The Advanced Fabricator would be a separate blueprint, possibly in a difference abandoned base or outside near the one with the Workshop, which would allow you to build it inside the workshop. This would allow you to queue up multiples of a resource, IE glass.
It would also be nice if it had two attached storage spaces that were connected to the fabricator, so that you could load one with a bunch of quartz, queue it all to be turned into glass, and store the glass into the other space as it was made.
I absolutely love this game and everything the devs at Unknown Worlds is doing, but making 50 pieces of glass in order to make some beautiful sea bases can be tedious. This would help alleviate some of that, give us more things to explore and find, and add a new element to Sea Bases.
I would add pictures, but I'm not at artist.
I would structure it as its own room (Workshop), similar to the Moonpool. Inside this room, you would be able to create an Advanced Fabricator in the same fashion as the Seamoth Upgrade Fabricator, where it can only be built inside the Workshop. The Workshop would be a non-starting blueprint that players would have to find in some later biomes (it would be perfect for the new abandoned sea bases). That blueprint would allow you to make the Workshop Room module as well as a snapping workbench (this would be the same as the existing work bench but not free-floating) and storage containers the size of Lockers but with customizable signs.
The Advanced Fabricator would be a separate blueprint, possibly in a difference abandoned base or outside near the one with the Workshop, which would allow you to build it inside the workshop. This would allow you to queue up multiples of a resource, IE glass.
It would also be nice if it had two attached storage spaces that were connected to the fabricator, so that you could load one with a bunch of quartz, queue it all to be turned into glass, and store the glass into the other space as it was made.
I absolutely love this game and everything the devs at Unknown Worlds is doing, but making 50 pieces of glass in order to make some beautiful sea bases can be tedious. This would help alleviate some of that, give us more things to explore and find, and add a new element to Sea Bases.
I would add pictures, but I'm not at artist.
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