Upgraded Structures:
NexZone30
Join Date: 2013-06-27 Member: 185719Members
I believe the title says it all. I feel it'd be nice to be able to upgrade the various structures on each team, like an observatory for marines with increased range or a crag that can heal more/faster. Even extractors/harvesters that could generate resources faster or have more health for a reduced res influx, would significantly add to the game on the RTS spectrum. I feel additions like these would increase the ability for commanders to have more flexibility with their strategies and give more for a commander to invest in. Late game especially, for when a commander wants to do something else than drop some eggs or weapons.
Comments
It also has the same potential problems we have right now, in that certain upgrade paths would almost always be better. Like how most marine games start with arms lab first.
The most serious issue I have with this suggestion is that it is aimed at giving late game commanders more option. If there is a point in the game where you have that much res that you can not spend, something is wrong. That should not be happening. One team should be able to win by that point in the game.
Overall, I'm suggesting general upgrades for most structures. These don't have to be huge or massive, like twice the crag heal speed! Subtle, but significant upgrades if used properly. I understand there is an aspect of balance to it, such that maybe this or that structure should not have upgrades. RT upgrades for instance, if implemented would require their own balance in themselves. And another thing I would say, is that if you are worried about balance, these upgrades can not all be positive. Using the crag example, you could have an upgrade that increased its speed by 1.3x, but decreased its range. Strategy wise, this upgrade might be nice to have on a crag next to a hive or tunnel, but be negative if you are trying to heal a room over through a wall.
As well as that, I don't think an upgrade on a single crag or observatory count as a research path. I hope that is understood, that I'm saying individual upgrades, not one upgrade upgrades all structures. If one upgrade were to upgrade all structures, it would be completely broken and I understand where you're coming from if that's what you meant.