Do items in containers cause lag?
Tyderf
Join Date: 2015-12-31 Member: 210696Members
I have a cyclops full of tons of items inside it and as soon as I get inside my fps drops to like 5. This is also after I upgraded my processor which was my main source of lag before. I had no problem before with my old processor in my cyclops. However outside and pretty much anywhere else my fps is fine.
Comments
If I get ambitious, I may test with new games. I tend to favor the first factor above. In his creative game, my son has made a massive base which hasn't given him lag, so I doubt 3). I'm currently depleting my lockers in favor of a mega-base in survival so a locker effect should be reversible in this situation (so far I've gone from over 120 lockers down to 80 or so without any improvement yet). Testing the first would involve me exploring around a lot while resisting the temptation to pick up cool and useful stuff.
Or maybe they'll just fix the issue before I get around to poking at it very much.
Please keep us updated on the locker testing if you reduce more lockers. thanks
(The cyclops has been parked the entire time, so moving models isn't the issue in this case.)
As I discover more areas the bigger the file gets. I have taken a minimalist attitude in me base building and outpost construction. And no longer stock pile ore and just gather when I need to make something.
ex: when I need to make a few batteries, ill go copper hunting and will find a few other ores ill take them home but that is about it on storing lots of ore and stuff. I try and never let my supply outweigh my demand, if that makes sense.
I am on my 3rd play through on survival mode, the other two are unplayable at around 1.7 to 1.9GB save game file size. This file is at 1.3GB with no screen shots in the folder. So far so good, ill see if when I get to the 1.7GB mark if the pattern continues.
Oh and on my 1st time playing I saved every thing. My Cyclops was packed to the gilled max lockers and loads of ore and stuff, the base was the same way. But sadly diver Dan's file is unplayable with low frame rate.
Ok I was looking at this site https://trello.com/c/tyLIB9ZO/2216-29160-performance-loss-due-to-bases-rendering-at-all-times-and-never-unloading-lod-issue
[29160] Performance Loss Due To Bases Rendering At All Times And Never Unloading LOD Issue
in list MAJOR ISSUES
also [29160] Deconstructing Base Segments Not Freeing Up Processing/Memory Resources
in list MAJOR ISSUES
[29160] Each Active Power Generator in a Large Base Causes Noticeable Performance Hit
So its in the works
Do you have a growbed full of marble melon's in your Cyclops? After i removed this, the graphic performance was immediately back to full power.
You may have better results turning it to 1080p and high settings. Some users have reported improved framerates by turning the settings higher. Might be worth a shot.
But i really meant the "Indor Growbed". With activated Frame Time Graph in the F3 debug window i can see a FPS drop with every single Marble Melon seed i put into the grow bed. If the grow bed is then full with seeds (4x4) i have a massive FPS drop and SN is unplayable (in this scene 10 FPS) inside Cyclops. If i remove the growbed then, the full performance (in this scene 90 FPS) is back immediately. This is 100% reproducible, in Stable and in Experimental.
I think the lag was caused by my kitting out the Cyclops, but I'm not sure. I'm not sure what I did or what changed to get rid of it. Try to build something different. Try fiddling with the settings, including turning them back up. I have a lot of Plant Pots and Plant Shelves on the bridge and a whole lot of lockers all over. So it is possible to resolve the issue. I just don't know exactly how and I don't know if you'll be able to deal with it.
I'd also suggest putting in a bug report on the Bug Report sub forum.
So if they are full-grown, the problem is not present?
Exactly