Ideas how to use SIGNAL items and worktable

Alex_INFERNOAlex_INFERNO Russia, Moscow Join Date: 2016-03-09 Member: 214036Members
edited March 2016 in Ideas and Suggestions
Dear Developers! You creating a GREAT game!

With a new patches in game added a few usefull things. I mean a table - as a one of them. Developers - you can make this thing useful! Just imaging: placing the table in room we can use it as:
1) a power distributer (switch on/off devices like water distiller, seamoth charge station...), for saving power for creator
2) a map table (download into there finded SIGNALS to locate em in flat map screen) place on it markers for NAV which will be displayed in HELM mode, display on it our floating beacons, place there markers with comments (like a "wreks of ...") and so on...
3) a monitor of physical state of base for installing in "danger" place wall reinforcement to prevent crackles and water leaks, repair old walls (it can displayed on scheme various colors) the wall sections (tubes, rooms) must be useless like a knife... and from time to time its must be repaireable.

About Cyclopus...
in bridge of Cyclopus we always have two work panels (left and right from steering control) - left one looking like a NAV panel. Maybe DEVs can make it as MAP (see "2)" below) to download there SIGNAL (only one per one time or all at once), install there compass device, infrared or radar-mask vision like an seaglide or on seamoth.
In Cyclopus add a possibility to install a BIO/NUKE powerplant in place below engine in lower deck.

And PLEASE make a TrackIR device support (we are not everyone have an oculus!)

It's just my ideas, but I'm glad if it can be usefull (I.M.H.O.)
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