Both of you are running laptops. Be sure you set your power plan to high performance (right-click battery, power options, show additional plans if high performance isn't listed). This may help (as well as running while plugged in if you're not on high performance).
@scifiwriterguy Windows 10, yes? EDIT: oh, and SSD for both Subnautica and OND? If not that may affect things (if you use SSD for SN but not OND, say). Unsure.
Kerbal Space Program is actually a great example of why Unity is a terrible choice for any 3d game that wants to do more than basic FPS style stuff. Even smaller rockets or stations will start lagging its physics engine to death.
That reminds me when Markiplier did Let's Plays of Kerbal Space Program. His system was top-of-the-line at the time and played the game well, but some of his rocket designs would cripple his PC, and a couple of his rockets (such as one with 40 engines!) not only crashed the game but forced a system restart.
@scifiwriterguy Windows 10, yes? EDIT: oh, and SSD for both Subnautica and OND? If not that may affect things (if you use SSD for SN but not OND, say). Unsure.
Yes, on the "screw the environment" power management plan.
Actually, I'm running a mechanical drive...unfortunately.
Got the same issue here, at the opening when i just load in there is no lag, but then trough playing and exploring the fps keeps lowering bit by bit and ends up being impossible to play due to high lag and the loading gets so slow i have to stop for a sec and press Esc in order for it to catch up...i am playing on minimum settings, recommended works just like minimum for me early but accumulates the lag faster so i play on minimum to not have to reload the game too often.
Got the same issue here, at the opening when i just load in there is no lag, but then trough playing and exploring the fps keeps lowering bit by bit and ends up being impossible to play due to high lag and the loading gets so slow i have to stop for a sec and press Esc in order for it to catch up...i am playing on minimum settings, recommended works just like minimum for me early but accumulates the lag faster so i play on minimum to not have to reload the game too often.
You can clear your cache to temporarily fix that problem. See the second line of my signature below.
@scifiwriterguy@Myrm I'm going to guess, that OND is very CPU and/or GPU intensive, even more so than Subnautica, and of course, both are Early Access. Although, I think OND has a lot more settings you can change, so you might want to check what Myrm is playing using. But Myrm has quite the edge in CPU performance, as well as the ability to basically run the OS, the game, everything from memory, and almost instant fixed disk access, as well as a better GPU. How he's getting more lag from Subnautica vs OND where you're the opposite, when you are both on nVidia cards... what version of Unity does OND use at the moment? That might be part of it, I dunno. That and the OND settings, you two could compare notes on that.
Comments
Laptop: Octane Series 17.3" Matte Full HD IPS LED Widescreen (1920x1080)
Intel Core i7 Quad Core i7-6700k (4.00GHz) 8MB Cache
64GB HyperX IMPACT 2133MHz Sodium DDR4 (4x 16GB)
NVIDIA® GeForce® GTX 980 - 8.0GB DDR5 Video RAM - DirectX® 11
960 HyperX SAVAGE 2.5" SSD, SATA 6 Gb/s (upto 560MB/sR | 530MB/sW)
750GB WD BLACK 2.5" WD7500BPKX, SATA 6b/s, 16MB CACHE (7200 rpm)
Genuine Windows 10 Home-64 bit Pro
Both of you are running laptops. Be sure you set your power plan to high performance (right-click battery, power options, show additional plans if high performance isn't listed). This may help (as well as running while plugged in if you're not on high performance).
@scifiwriterguy Windows 10, yes? EDIT: oh, and SSD for both Subnautica and OND? If not that may affect things (if you use SSD for SN but not OND, say). Unsure.
That reminds me when Markiplier did Let's Plays of Kerbal Space Program. His system was top-of-the-line at the time and played the game well, but some of his rocket designs would cripple his PC, and a couple of his rockets (such as one with 40 engines!) not only crashed the game but forced a system restart.
It's still a sweet game regardless.
Yes, on the "screw the environment" power management plan.
Actually, I'm running a mechanical drive...unfortunately.
You can clear your cache to temporarily fix that problem. See the second line of my signature below.
@scifiwriterguy @Myrm I'm going to guess, that OND is very CPU and/or GPU intensive, even more so than Subnautica, and of course, both are Early Access. Although, I think OND has a lot more settings you can change, so you might want to check what Myrm is playing using. But Myrm has quite the edge in CPU performance, as well as the ability to basically run the OS, the game, everything from memory, and almost instant fixed disk access, as well as a better GPU. How he's getting more lag from Subnautica vs OND where you're the opposite, when you are both on nVidia cards... what version of Unity does OND use at the moment? That might be part of it, I dunno. That and the OND settings, you two could compare notes on that.