Balancing types & nubmers of fragments
Darwin-Evolution
France Join Date: 2015-06-07 Member: 205310Members
When you are looking for a certain fragment, it's really annoying to find only fragments of a type that you already have. This video illustrates my point:
In my opinion, there are too many fragments of one same kind. The problem is that if the devs simply reduce the number of fragments, it'll be a pain in the ass trying to find every single one. So here's an idea: when a player has finished analyzing the fragments he/she was looking for, all the other fragments of the same kind disappear so that you don't find any fragments that you've finished analyzing. I know that this doesn't make any physical sense, and that fragments already scanned give titanium, but we find titanium absolutely everywhere, and it's just really annoying to constantly find fragments of a same kind. We just have to find a mathamatical balance.
In my opinion, there are too many fragments of one same kind. The problem is that if the devs simply reduce the number of fragments, it'll be a pain in the ass trying to find every single one. So here's an idea: when a player has finished analyzing the fragments he/she was looking for, all the other fragments of the same kind disappear so that you don't find any fragments that you've finished analyzing. I know that this doesn't make any physical sense, and that fragments already scanned give titanium, but we find titanium absolutely everywhere, and it's just really annoying to constantly find fragments of a same kind. We just have to find a mathamatical balance.
Comments
When fragments all have their own model(s) im sure it will be easier to spot from afar if you got it.
Same situation for me, 12 542 025 Seamoth fragments and founded just the 3 bridge fragments I needed !