Aliens Win 90% Of The Time...

NailerNailer Join Date: 2002-11-11 Member: 8206Members
<div class="IPBDescription">DOH?</div> AAAA im tired of this... Marines seem to be winning and all of a sudden aliens get fades and *POOOF* you are SO **obscenity**.

Terrans rely way to much on turrets. Turret placement is alfa omega... THAT is stupid. ONE wrongly placed turret can cost you the game. THAT SUCKS.

NERF FADES BACK TO THE STONAGE!!!!

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <b>Please</b>, use search before you open a new topic.

    I've seen so many threads on this that my eyes slowly start bleeding.

    The lowdown: Many commanders simply can't command worth beans. Sorry, but that's just how it is.
    If you've got a decent commander who'll link his outposts with phasegates, protects his Tfacs with mines, conquers a hive early on, and most importantly, can rely on a <i>competent</i> team, the aliens can get screwed as often as they screw you.

    Also, for some reason, many of the more experienced players are forced to play aliens because the marine team is usually stacked.

    I'm locking this thread to prevent the inevitable flames.
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