Automatically pull ingredients from storage

yarnoshyarnosh Illinois Join Date: 2016-03-21 Member: 214619Members
It's pretty annoying sometimes to have to search through lockers to find ingredients. It's just an unnecessary hassle that doesn't add anything to the game. A great feature from Fallout 4 base building is the way it automatically pulls ingredients from the workbench. So you don't have to run back and forth to storage.

I suggest doing this for the fabricator and seamoth upgrade console in a base. No need to do it for habitat construction. Carrying a bunch of glass and titanium outside the hab is not a big deal. I'm specifically talking about the fabricator(s). You shouldn't have to leave the fabricator and go to the locker right next to it. Let's say you automatically draw ingredients from any storage in a 10m radius? Maybe just the current room? The idea is to make it convenient without making it immersion breaking.

Comments

  • Fluid CoreFluid Core Join Date: 2007-12-26 Member: 63260Members, Reinforced - Shadow
    I think that convenienience would be immersion breaking. Anything short of storing things inside something connected to the fabricator/workbench would be to me.
  • GlyphGryphGlyphGryph USA Join Date: 2015-02-19 Member: 201435Members
    I wouldn't mind being able to store a bunch of stuff in a "working table" area. It's actually already what I do, I build a floor locker right next to the fabber for storing all the stuff for my next project.
  • yarnoshyarnosh Illinois Join Date: 2016-03-21 Member: 214619Members
    Fluid Core wrote: »
    I think that convenienience would be immersion breaking. Anything short of storing things inside something connected to the fabricator/workbench would be to me.

    Well, there's already the convenience of automatically pulling from your personal inventory. I don't think it's much of a leap to also draw from a nearby locker.

    I would agree that it makes sense to require you to connect the fab and storage like they do in Space Engineers. But that becomes a whole subsystem itself, which can get complicated. I was trying to keep the suggestion simple and easy to implement.
  • NutrynionNutrynion Seattle, WA Join Date: 2016-03-19 Member: 214541Members
    I agree. Though I use wall lockers and edit the labels and store the items of similar relationship in each to ease the headache of searching. (example: ore; contains all ore samples, tech; contains batteries, wire, etc.) but if this game is all about the future, then shouldn't the fab have connections to storage lockers with super secret wires that yes, can pull the necessary items directly from them?

    : - o
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