Steam Workshop Tag Development
remi
remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
in Modding
Hey all,
I'm working on adding some tagging capabilities to the NS2 Steam Workshop.
See the categories I am thinking of here: https://trello.com/c/Av7IGeLv/185-add-better-tags-to-steam-workshop
When publishing you would be able to pick
What do you think of these categories?
I'm still making some changes, but your feedback is welcome. This is not a one-and-done list. After giving this functionality, if certain tags are not being used (or are being used improperly) I intend to delete them, change them, or add more if that is what is needed.
The point of this is to make it easier for a general NS2 player to browse the workshop, so they are the "audience" for these categories. I am assuming server ops are more technically proficient, and so for example would be able to know that even if the compatibility flag doesn't explicitly say it can be run on the server, they will know *any* mod could be.
I'm working on adding some tagging capabilities to the NS2 Steam Workshop.
See the categories I am thinking of here: https://trello.com/c/Av7IGeLv/185-add-better-tags-to-steam-workshop
When publishing you would be able to pick
- ONLY ONE category for your mod, out of the "customization" and "modification" tag lists (or none)
- ONLY ONE of the tags in the "compatibility" section (or none)
What do you think of these categories?
I'm still making some changes, but your feedback is welcome. This is not a one-and-done list. After giving this functionality, if certain tags are not being used (or are being used improperly) I intend to delete them, change them, or add more if that is what is needed.
The point of this is to make it easier for a general NS2 player to browse the workshop, so they are the "audience" for these categories. I am assuming server ops are more technically proficient, and so for example would be able to know that even if the compatibility flag doesn't explicitly say it can be run on the server, they will know *any* mod could be.
Comments
The idea of a single default consistency is a touch problematic when (not if) stock releases VERY rarely change the default consistency.
"Passes Build 291 Default Consistency", my logical "solution" to said problem, seems absurd....
Agreed, Enhancements/Tweaks are kind of the same thing.
"Safe to Use on" -> "For Use by" better communicates the intent
Tool might be an unnecessary category, but I'm willing to keep it in for now and see if anyone uses it.
That's the intent of "Visual" and "Passes Consistency Check"... Everything is local if it's not on the server. There is no exception to this.
"Audiovisual"?
(Look And Feel sounds good, too)
I'm not trying to make everyone neon glow or anything; I'm just trying to make them easier to see by selection of original skins.