Farming and SubNautica
eastofdeath
usa Join Date: 2016-02-28 Member: 213559Members
I bring this poll up because I think it is important.
The tread "Farming Feedback/Balance" I feel needs more community input.
forums.unknownworlds.com/discussion/141305/farming-feedback-balance#latest
The tread "Farming Feedback/Balance" I feel needs more community input.
forums.unknownworlds.com/discussion/141305/farming-feedback-balance#latest
Comments
I can not edit the poll I am sorry
The last one would be
4) farming needs a cost in power consumption.
Again my apology
Is there an Admin that can fix this poll and add the 4th option??? Thank you. delete the post if necessary.
since they already have a light level system for the solar panels maybe they could expand that to the plants.
and if you want to grow plants at low sunlight levels you need a sunlamp. witch adds power cost.
How would growing a plant require power? Just curious.
1. rooms of various size.... one the size of what is now the multi-purpose room, one the size of moon pool, and a 3rd that is twice the size of the moonpool which will allow the growth of trees (think of 2 moon pools side by side with a moon pool on top of it.... the other two won't let you plant anything that grows over a couple feet in height...
2. Change the multi purpose room.... create specialized rooms for certain things... one room for water filtration, a command room (for your fabricator and storage of resources). have a larger (multi-purpose) room for the aquarium.... basically choose to build a 3 story multi-purpose room for the aquarium, can even make the aquarium larger buy either stacking the room on top of each other or expand the width of the aquarium by building another next to it.... . can even have a room for an office.... sleeping quarters for when you find other survivors of the Aurora... etc etc.
3. Farming inside the seabase should require special lighting and water sprinkers..... so you will need to have a filtration system to distill the sea water... farming outside doesn't require as much, but would still need a filtration system. a Hydroponics lab....
4. a special farming structure for outside the seabase.... filtration system on one side with sprinkers along with pre built growing platforms... of course no height restrictions.
5. slow down the growth speed... small plants should take atleast 5 -7 days (game time), trees should take 2 weeks (game time)
6. You travel through space on a ship your are going to have a hydroponics lab somewhere on your ship... Perhaps a wreck that was off the ship that contains part if not most of the hydroponics lab or a room on the Aurora you can go to after taking care of the radiation leak... you will need to scan 5 parts to get the hydroponics lab blueprint. it includes the grow pots/troughs (1 fragment) , water filtration (different than what you would use for self) would be 2 fragments, the specialized lighting fixtures (1 fragment), and then 1 for the actual room.
7. Also the Aurora comes from Earth right?? so you are going have food from there.... give us some plants found in the hydroponics lab... ie tomato, potatoes, oranges, apples, etc etc.
8. Another room you can add would be a cooking station.... for storage and cooking of food, so it won't spoil on us.
The thread "Farming Feedback/Balance" forums.unknownworlds.com/discussion/141305/farming-feedback-balance#latest
has lots of good ideas.
My post there puts a lot of what I think into words.
The farming update IMHO is not the be all end all to survival for me, it eases the burden a little, with the changes in the game lately it is going to be more difficult exploring deep wreaks and will take more planning then just jumping in the seamoth, and the base needing power to have air just adds to that. We may have to depend on farming more, as the game unfolds into the vision the DEVS have for us.
I for one enjoy more of an exploration game then a survival theme. I did try a new start lately and didn't go to the Island for a long time. Living just off the fish tank is doable. I did find myself missing the plants in base just for the scenery.
I think something that is missing in the farming discussion, is that we can pick the mode at the start of a game. Needing food or not. I for one play survival and hardcore mode.
I have all confidence in the devs to find a balance. They may have this all worked out, even before the farming update was released. And have plans we are not privy to at the moment.
I cant repost the pic, its in twitter, on the left side 2 pictures of a dev meeting. LOL
https://twitter.com/UWEDev/
Yeah, struck me too with my "the only weapon ... poll". We must be really careful or
No wonder, that explains a lot of survival and farming issues. But you're wrong with the hanging fruit tree. Just replace the image of the snack table with a tree full of snacks until you're stuffed. It's their candy tree. By the way, did you ever look inside the fruits. I heard that unpacking them would just reveal they are hidden bags full of snacks.