Where's the March update?

Space_JesusSpace_Jesus Join Date: 2013-02-01 Member: 182732Members
Or was Crash Sequence it?

Comments

  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    No, I don't think the crash sequence was a major update as all it did, I think, was too change the opening cinematics. Another reason I don't think it was a major update is that I was able to load a saved game after downloading crash sequence, and did not get the warning about loading a saved game as we do with major updates. Finally, looking at Trello there's no indication that crash sequence was a major update.

    Hopefully we'll have a major update soon. :smile:
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    We had hoped to get another big update out before the end of March, that included the scanner room, but that has taken a lot of work and will be going out sometime in April, instead.
    Myrm wrote: »
    No, I don't think the crash sequence was a major update as all it did, I think, was too change the opening cinematics.
    Actually, the crash sequence WAS still a big update. It wasn't just changing the opening cinematic, it involved a lot of gameplay changes and additions as well. Have another look here http://unknownworlds.com/subnautica/crash-sequence/

  • Space_JesusSpace_Jesus Join Date: 2013-02-01 Member: 182732Members
    edited March 2016
    We had hoped to get another big update out before the end of March, that included the scanner room, but that has taken a lot of work and will be going out sometime in April, instead.
    Myrm wrote: »
    No, I don't think the crash sequence was a major update as all it did, I think, was too change the opening cinematics.
    Actually, the crash sequence WAS still a big update. It wasn't just changing the opening cinematic, it involved a lot of gameplay changes and additions as well. Have another look here http://unknownworlds.com/subnautica/crash-sequence/

    • Repairable Lifepod. (It doesn't ultimately do anything after being repaired.)

    • New intro. (This is nice, but shouldn't you lads be working on actual gameplay features?)

    • Fire extinguisher. (Limited use/also useless)

    • Communications relay. (A set up for future story additions.)

    • A box that gives you invisible/glitched medkits every 30 or so minutes. (Why does this not use power and isn't constructed using more than just two titanium?)

    Yeah, no, that wasn't a big update. It was trivial additions.
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    edited March 2016
    Actually, the crash sequence WAS still a big update. It wasn't just changing the opening cinematic, it involved a lot of gameplay changes and additions as well. Have another look here http://unknownworlds.com/subnautica/crash-sequence/


    I'm going to have to disagree with you, Squeal, sorry. In the description of the update you linked to we are told of the minor changes to the lifepod (being able to put out a fire and repair the pod) but the update description also says, and I quote:

    While the updates elsewhere in the game are sparse, these subtle additions to the opening will enhance your gameplay experience throughout.

    I don't class Crash Sequence as a big update. AS Space_Jesus points out, it didn't really add much to the gameplay other than a few seconds of excitement at the start - putting out a fire.
  • PauoloPauolo France Join Date: 2016-03-13 Member: 214187Members
    Calm down, the farming update was only a month ago. What's another month of patience if we get more stable content for the game? In comparison Minecraft's development has been way slower than this.
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    Pauolo wrote: »
    Calm down, the farming update was only a month ago. What's another month of patience if we get more stable content for the game? In comparison Minecraft's development has been way slower than this.

    I have no proplem waiting, it's just I disagree with the comment that Crash sequence was a big update. Calm down yourself! :smile:
  • raven2010raven2010 USA Join Date: 2015-05-28 Member: 204980Members
    It did not add a lot of content to the game yet but think about it if it was implemented throughout the game, say your base gets attack and is caught on fire. now that fire extinguisher has a whole new purpose.

    exploring the Aurora obviously is going to need a fire extinguisher for many parts of that game play.
    all of these new add-ons in the crash update might seem minor to you but in the end they are going to play a large part in the game process.

    the radio communication relays going to play a big part in finding technology and life pods and other things in the game.

    this is a early development build and they're implementing the game mechanics, most of these are mechanics in progress.

    Look at the big picture and think about it.
    the devs strike me as smart enough not to add a feature just for sh it and giggles or a one-time-use mechanic.
    if you can't handle a game in development and need a satisfy your me right now, go play Call of Duty. I hear they have arm hair and combat dogs now. knock yourself out kid
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    I think Squeal_Like_A_Pig just wanted to emphasize that it wasn't only a change to the cinematics, but involved some object creation and gameplay coding as well. Required substantially more effort and testing to get right.

    Now, whether that effort was well-spent at this stage of the game's development, that's a different point. :)
  • raven2010raven2010 USA Join Date: 2015-05-28 Member: 204980Members
    well if you're going to introduce a new game mechanic you might as well get into the game early so you could test it. tweak it and get it fully developed it into the game.

    sooner or later you're going to have to add a mechanic you might as well do it now if you're getting more gameplay into the game.

    these things take time to create, coding is very difficult especially with a brand new engine in a game as complex as subnautica. all of that on top of a very small development team.
  • PauoloPauolo France Join Date: 2016-03-13 Member: 214187Members
    edited March 2016
    Myrm wrote: »
    Pauolo wrote: »
    Calm down, the farming update was only a month ago. What's another month of patience if we get more stable content for the game? In comparison Minecraft's development has been way slower than this.

    I have no proplem waiting, it's just I disagree with the comment that Crash sequence was a big update. Calm down yourself! :smile:

    Well I'm kinda impatient too since I think I've explored all there is to see in the latest build, but as raven2010 said it may be small changes on the surface and new additions in the coding. Going through the localization files for the transcripts of data downloads, I found several new texts which they have yet to add in-game and relate to the plot. Also even though the Scanner Room is not in the stable build yet, it's already being worked on in experimental.

    Peace. :)
  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
    I pulled this "Keep your base safe from fires with a fire extinguisher. Currently, it's use is limited, but we're excited about the gameplay potential for this craftable item. Someday it may protect against in-base fires or allow access to previously blocked areas of the game."
    From this link:
    unknownworlds.com/subnautica/crash-sequence/

    I tried to put out the fire on the Aurora but it was no go. At the end of one hallway it looks like you can get in there if the fire was put out.
    I cant wait to explore more of the inside of the ship to find some goodies.
  • crane476crane476 United States, Tx Join Date: 2015-08-07 Member: 206850Members
    I pulled this "Keep your base safe from fires with a fire extinguisher. Currently, it's use is limited, but we're excited about the gameplay potential for this craftable item. Someday it may protect against in-base fires or allow access to previously blocked areas of the game."
    From this link:
    unknownworlds.com/subnautica/crash-sequence/

    I tried to put out the fire on the Aurora but it was no go. At the end of one hallway it looks like you can get in there if the fire was put out.
    I cant wait to explore more of the inside of the ship to find some goodies.

    The inside of the aurora hasn't been completed yet. Even if you did put that fire out there's nowhere else to go yet.
  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    I tried to put out the fire on the Aurora but it was no go. At the end of one hallway it looks like you can get in there if the fire was put out.
    I cant wait to explore more of the inside of the ship to find some goodies.

    Yes, I have often been puzzled by the fact that I'm in day 89 or so in the game and there are still fires burning in the ship. Odder still is the fact that the bits of wreckage immediately under/near the ship are still glowing red hot despite having been underwater for almost three game months. :smirk:
  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
    All the more reason to have a water cannon upgrade for the Cyclops.
    nwze159m1016.jpg
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    All the more reason to have a water cannon upgrade for the Cyclops.
    nwze159m1016.jpg

    That's what I call a fire extinguisher. Not this old real world copy in our lifepod. A real fire killing gun. Although I've seen a new fire extinguisher based on sonic waves that withdraws kinetic energy out of gas and fluids. Works even on plasma fire that burns underwater.

    But the new lifepod series from Alterra now come with a new repair strategy. Simply a builder together with the lifepod blueprints and you just recycle the wrecked lifepod in no time.


    And about the march update. The scanner room is a good addition together with the tech rework. What's more annoying, that the roadmap is far beyond schedule now. I'll give the devs the advice to drop the cyclops updates and just give it floodlights and the dock, because a map hud from the scanner room is enough navigation help.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Developer hath spoken! Eeeeee! :D
  • raven2010raven2010 USA Join Date: 2015-05-28 Member: 204980Members
    It has. And we love it.
  • CaricaCarica US Join Date: 2016-03-28 Member: 214970Members
    Obraxis wrote: »
    You know your game has made it when people debate over the size of an update.

    Congratulations!!! this is how you know your game is going to be big!!!

    And calm down guys/girls.... they have a game to make, not just the graphics, UI, mechanics of the game or anything else.... but above all they are telling a story.... a story of a lone survivor's tale of being stranded on an ALIEN planet covered in water..... with some serious scary sh*t lurking in the deep!!! still having nightmares of my first encounter with the reaper leviathan.....

    to the team that's building a whole new world from scratch.... DA*N FINE JOB!!!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hehe I could go puncrazy here, but I shall refrain!
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    Kouji_San wrote: »
    Hehe I could go puncrazy here, but I shall refrain!

    ''Patches Kouji's mouth with DUCT TAPE!'' :trollface:
  • eastofdeatheastofdeath usa Join Date: 2016-02-28 Member: 213559Members
    Kouji_San wrote: »
    Hehe I could go puncrazy here, but I shall refrain!

    No go puncrazy SubNautica style.
  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    One day the development team will reaper what they sow. It's a leviathan of a game they're making here; we sea it all the time with the ocean of updates they fabricate. Eyeeye know they're a hard working lot, so we'll keep our peepers and occuli peeled upon those seed clusters as they flow along the creepvine of the Trello... but we mustn't act like stalkers, now; lest Garyfish and Reginald get angry with us. Sedimentary, don't you think?

    .....

    Okay, that's enough.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited April 2016
    Kouji_San wrote: »
    Hehe I could go puncrazy here, but I shall refrain!

    No go puncrazy SubNautica style.

    You think mere duct tape can contain my power? I would just have to go... even further beyond!
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