Base Destruction Ideas
Spartech
USA Join Date: 2016-03-31 Member: 215097Members
These are just a few ideas that I have come up with after reading some posts and thinking for a while, also I'm falling asleep, so be warned.
So recently the devs have implemented a fire extinguisher that they said they hope to use in the future along side an oxygen system. As well as, with the upcoming update that involves creatures latching onto your hab, I believe that this could work together very nicely. From what I've seen the only creatures capable of latching on are starfish, but what if they slowly wore through the hull eventually causing an electrical breach. This, alongside the oxygen system, would cause a massive explosion from the sparks that were formed from the saltwater making contact with the electrical wiring within the walls, the spark then makes contact with the pure oxygen causing a concentrated explosion near the source. Soon after, the fire caused from the explosion would then have a massive chain effect of fire flooding the entire base unless the bulkhead was present in order to stop the fire from continuing to be exposed to oxygen. All rooms affected by the combustion would have a decreased amount of oxygen and would be riddled with fires constantly depleting the oxygen within the base, leading to the purpose of the fire extinguisher. But, on top of this you would also have massive amounts of flooding from the explosion causing a breach. Though, this is no ordinary breach, this breach would be large enough for small fish and maybe even you to swim through and into your flooding hab. Bulkheads would be highly recommended in order to stop the flow of water from spreading and consuming your whole base. Not only that, but this breach would flood your base a significant amount more quickly than a normal breach and the only way to fix it would be to use your builder tool look at the gap, a heads up display that allows you to repair it should appear, and repair it using the required resources, such as x2 Titanium, x1 Glass, or x1 Enameled Glass, based on the type room that was affected.
Also, on a bit of a side note please keep the rock puncher and possibly make it hostile towards the base, along with other creatures with different effects on the base, allowing the need for base defenses.
#SaveTheRockPuncher
Sorry about the wall of text
But, if you survive, feedback is greatly appreciated.
So recently the devs have implemented a fire extinguisher that they said they hope to use in the future along side an oxygen system. As well as, with the upcoming update that involves creatures latching onto your hab, I believe that this could work together very nicely. From what I've seen the only creatures capable of latching on are starfish, but what if they slowly wore through the hull eventually causing an electrical breach. This, alongside the oxygen system, would cause a massive explosion from the sparks that were formed from the saltwater making contact with the electrical wiring within the walls, the spark then makes contact with the pure oxygen causing a concentrated explosion near the source. Soon after, the fire caused from the explosion would then have a massive chain effect of fire flooding the entire base unless the bulkhead was present in order to stop the fire from continuing to be exposed to oxygen. All rooms affected by the combustion would have a decreased amount of oxygen and would be riddled with fires constantly depleting the oxygen within the base, leading to the purpose of the fire extinguisher. But, on top of this you would also have massive amounts of flooding from the explosion causing a breach. Though, this is no ordinary breach, this breach would be large enough for small fish and maybe even you to swim through and into your flooding hab. Bulkheads would be highly recommended in order to stop the flow of water from spreading and consuming your whole base. Not only that, but this breach would flood your base a significant amount more quickly than a normal breach and the only way to fix it would be to use your builder tool look at the gap, a heads up display that allows you to repair it should appear, and repair it using the required resources, such as x2 Titanium, x1 Glass, or x1 Enameled Glass, based on the type room that was affected.
Also, on a bit of a side note please keep the rock puncher and possibly make it hostile towards the base, along with other creatures with different effects on the base, allowing the need for base defenses.
#SaveTheRockPuncher
Sorry about the wall of text
But, if you survive, feedback is greatly appreciated.