Latest Experimental Build - Holy sh*t...
Coranth
Join Date: 2015-06-02 Member: 205160Members
1. The Airsack/Bladderfish seems to have new animations / detailing, now (I think some other fish do, too, though haven't checked...
2. No more Access Violation when going up to my Observatory (though not up there for a long time, just a few moments...)
3. Scanner Room Fabricator is now a useable object; no longer just a picture ... though you can't actually do anything with it yet...
GAH! EXCITING!!!!
2. No more Access Violation when going up to my Observatory (though not up there for a long time, just a few moments...)
3. Scanner Room Fabricator is now a useable object; no longer just a picture ... though you can't actually do anything with it yet...
GAH! EXCITING!!!!
Comments
Temporarily switch game mode to creative with console (F3 then Enter, type 'creative' without quotes'; also try allblueprints, too.)
1. According to Tribble, a ton of fauna has been worked on for the past couple of days. It is all LOD work which I assume means Level of Detail. Supposedly Bone Sharks, Stalkers, and Gasopods have as well.
3. You can craft additional cameras and the HUD chip which allows your character to see the location of whatever material is being scanned. Also, you can can create upgrade chips, but they seem to do nothing, but that might be a problem with the Holographic controls not working properly instead of the upgrade chips not working properly.
Switch game to creative mode.