Help a noob, i'm stuck :(

MattPeddlesdenMattPeddlesden Join Date: 2016-04-06 Member: 215408Members
I'm using build 30682, which is the one on Oculus Home. No sign of the new update that went out on Steam coming to Oculus Home yet, hopefully that's soon.

Anyway...

Been playing for a good few hours now and absolutely blown away by the depth of this game - but i've hit a brick wall. I just can't find any fragments, so I can't get even a tiny base operational and spend half my time swimming miles to my escape pod or coaxing it back to the base (when it will play ball and not get stuck that is).

I've found numerous wrecks, and i've swum right up to the aurora exploring the sea bed (three or four wrecks on that trip) and i've been out via the creeper vines and the plateaus with the red grass on them, a couple of wrecks there of varying sizes that i've found.

Out of all that - so far, i've found plenty of materials to turn in to titanium, quite a few storage boxes with things like first aid kits in and in one wreck I found a bench, a chair and a table which I was able to scan and get the blueprints for.

But that's it.

Am I just not searching far and wide enough? Or is there a problem in this build?

Without fragments it really seems to have hit a wall, because there's only *so* many hours in the day I can spend swimming slowly around - and i'm kinda happy to do that, the exploration aspect has been great fun so far - but I just have this niggling feeling that by now I should have found *something* and perhaps the fact I haven't means I might be on a loser here.

I appreciate it's all Early Access, i'm a game dev myself, and I just wanted someone to say "yeah that works" (and preferably "here's a screenshot of what you are looking for!") or "no there's a known issue in that build" :)

Thanks and keep up the great work team - this is just such an awesome game :)

Matt.

Comments

  • MattPeddlesdenMattPeddlesden Join Date: 2016-04-06 Member: 215408Members
    Just to expand on my build - the txt files say:

    build number - 66
    build time - 3/29/2016 9:19:55 AM

    Matt.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    edited April 2016
    There was a point during the experimental build updates when the devs had removed the blueprint fragments (the "safes") from random distribution on the sea bed, but hadn't got around to placing all of them inside wrecks yet. I seem to recall it was right around the build number you're playing but I'm not positive. So yes, unfortunately this may be a case of it being a 'known issue".

    Is there any chance you could use the version on Steam rather than Oculus Home?
  • MattPeddlesdenMattPeddlesden Join Date: 2016-04-06 Member: 215408Members
    I'd love to use the Steam version - but unfortunately you either buy one or the other, there's no migration co-play (which is somewhat annoying to be really honest). Next time there's a sale I think i'll pick up the Steam version, I guess i'll hold off for the time being and wait and see if there's an update.

    Thanks for the reply - it confirms what I was suspecting was the case :)

    Cheers
    Matt.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    edited April 2016
    There have been a couple of threads by people wanting a license to be valid for both Steam and Oculus Home and I think the devs said they were looking into it. I wasn't following it too closely, not having VR, but you might want to try searching through past threads to see if there were any tips or help provided.

    Edit: The dev's response in this thread doesn't sound too promising: forums.unknownworlds.com/discussion/141347/pertner-key-for-oculus-home Sorry.
  • MattPeddlesdenMattPeddlesden Join Date: 2016-04-06 Member: 215408Members
    Hmm. I tried enabling the debug console to see if I could at least enable the blueprints but the blueprint commands don't do anything (I tried a couple of others to spawn a knife etc and they worked).

    I guess i'm going to have to suffer withdrawal until the Oculus Home version gets an update :(

    Thanks for the replies folks!

    Matt.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    edited April 2016
    As far as I know, the only blueprint-related cheat command that still works is "BobTheBuilder", which gives you some tools (Builder and Welder) in addition to the blueprints.

    Good luck!
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