To add my thoughts to the moonpool of ideas.

EG_DouglasEG_Douglas Scotland Join Date: 2016-04-06 Member: 215426Members
To start out, I like to compliment the game and the devs for making it. It's a unique and valued addition to the vast stable and I'm really glad I know of it.

To move into talking about what ideas have presented themselves to me, many of which others have already mentioned here (but that I will recap as relevant to my own thoughts):

More foundation pad sizes. Specifically, 1x1 and 2x1 pads for placing beneath tunnel sections. 3x3 pads for centering rooms upon may be an idea, but not quite as needed currently. To continue with foundation pad thoughts, pads too far from the seafloor to produce support pillars might want buoyancy floats insteads, and pads should also have cosmetic linkages to each other. It's a bit weird to see just a flat plate hanging in mid.. water with nothing to keep it there.

Many have asked for larger rooms, and I would like to add my voice to such. But rather than a specific larger room to be built, it occurred to me that it could be an expansion option for building two multifunction rooms next to each other. A player could then build those two into one larger room. Going by 'one room can fit one large aquarium' this new size could potentially fit three. Furthermore, a second floor could be added via the same process, adding two multifunctions on top of each end, and then transforming them in turn. (I also thought it might be nice to be able to turn the upper floor into a walkway, with the central portion cut out to allow for more of a sense of space). I'm also in favour of glass roofs for the multifunction rooms, working under the same premise: add one to each room then expand across the central section.

This process could also be applied to corridors, in order to form wider hallways which could connect to two ports of larger rooms such as the Moonpool. Speaking of corridors, I'd also like to add my support to the idea of sloping sections to connect two different levels without the need for vertical connectors. These could be worked into the wider hallways by having one side be a ramp/stairway rising from the hall whilst the other continues on flat, allowing a player to walk past the stairway. (Edit: I've just seen others talking about this idea. Ninja'd!)

I am very much in favour of a snap-to option for object placement. I'm one of those poor OCD souls that want things to be arranged just so. It would have to be a toggle, for those who like the current freedom, but having set placements for wall lockers/large lockers/fabs/planters/solar panels/etc in relation to rooms and foundation pads would make such sad freaking out over minor misplacements far less common. Standard placements within a room could be each facing and a central position. Large lockers could have two to a facing, planters one etc. Foundations pads could fit a 3x3 grid of exterior planters or a 5x5 grid of solar panels (the current 2x2 pads, I mean, given my request for different sizes up above).

Other base building things would be exterior lights running off base power, being able to rotate the Moonpool, being able to turn powered objects on and off (like the filtrator), being able to choose the placement of plants in a planter. Oh, and a dedicated internal base beacon. More of a skyballing nature, a late-game object for providing titanium and quartz much the same way the filtrator provides water and salt could be very useful. But it would have to be very late game. Likewise I'd like to second the idea for a nutrient block processor.


Getting away from bases, after getting lost in the Seamoth exploring caves it occurred that a new type of marker torpedo could be useful. Using the same vortex launchers, but with stacks of 10 and they simply stick to terrain and either flash or just give off a small consistent light. Not enough to illuminate an area around them, but visible from range. They could be crafted with batteries, but I'd rather they be produced with titanium and bioluminescence from a plant type.

I think I might stop there for now. Regardless, I really enjoy the world of Subnautica and eagerly await future updates.
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