Some possible story development and ending conditions
Edisthgirb
NE US Join Date: 2016-04-07 Member: 215450Members
Hiya! I have ideas bursting out of my brain for some interesting ending conditions and scenarios. I'm sure the developers have at least some plans of their own, but maybe these will stand out or lead to some even better ideas, so here! I did come up with these a little while ago, before the latest update, which I haven't gotten the chance to explore very much yet, so they may need some adjustment considering the new content, but I want to get them out before I keep putting them off. Let me know what you think!
-Rescued Ending
First, the player must construct a way to send out an SOS signal, and set up a secure base with a self-replenishing source of energy. Then, they need to find the blueprint for a stasis chamber, and construct it in the base out of what would likely be some quite rare and difficult to find materials. Entering the stasis chamber triggers the ending event, and it jumps many many years to a rescue team landing on the planet, finding the base, and well, rescuing the player. Perhaps this could be the simpler ending that following the emergency survival guide leads you to.
-Retirement ending
The player needs to set up a land base on one of the islands (or maybe a terraformed island). The base must have renewable source of food and water, and the player must also find blueprints for and construct forms of companionship and entertainment. (My ideas for those include a personal computer, with minigames you can actually play, or something a little less complicated. Like some kind of board game, or cards or something xD, and a companionbot! Who talks to you, tells you jokes, follows you around etc.) Finally they need to find a blueprint for and create a lawn chair, and place it on the beach. Laying down on the lawn chair triggers the ending event, where the camera lazily zooms out and you see the character relaxing on the beach.
-Assimilation ending
The player needs to go into a network of deep-sea caverns and tunnels, accessed via entrances found near all of the major various organisms/landmarks (like the giant mushroom tree, or the brain trees or the one in the grand reef) to retrieve a specific material. Or maybe they need a unique material from each of the caves, to make an assimilation suit. While in the caves, the player starts hearing whispers or experiencing some kind of device interference. Every once in a while a clear line comes through, instructing the player to "turn here", or "find the piece", or "join us". Once all the parts are gathered, the character will have telepathically learned the blueprint for the assimilation suit. Once the suit is constructed and donned, when they next step out into the ocean, a deafening roar shakes the screen and a reaper leviathan comes out of the depths, right towards the player, but once it reaches them, it stops, stares at them a moment, and the coils around the character, and you see them resting their hand of it as it glides by. While wearing the assimilation suit, the wildlife will no loner try to harm you! The player also finds that they have a new signal in the inventory, and when followed leads to another deep sea cave, perhaps to a new entrance that's opened up in an existing cave. This cave goes DEEP, all the way down to the lava biome, where you find a massive, nerve-like organism. Now the player can hear the voices clearly, and the organism tells you how ancient it is, and that it's embedded and now one with the whole planet and all it's creatures. It invites you to join it in eternal life and near-omniscience, yada-yada. Touching it triggers the ending event, and you see the character absorbed into creature.
-Murderer ending
The player finds a signal somewhere in or near the Aurora, leading to a black box. Maybe this one is in the off the map abyss area, and DEEP. Also moving. Because it's inside the largest creature in the game. Well, other than the one that is the planet. This thing should be at least twice the size of the islands, because, in order to get to the black box, you need to get eaten. The creature is so big that it doesn't immediately kill you, and the inside is a massive cavern, accompanied by a series of tunnels. The signal should point the player to an organ of some kind, that's moving or slamming closed too quickly for character to enter or a wall of flesh that they can't get past. Inside the creature the player can likely find a lot of rare or unique materials, and can probably leave without too much difficulty. It's too big to really care if you decide to swim out of it's mouth. Maybe it will give a little chase just to make it more horrifying, but it's likely too slow to catch a seamoth. The tunnels are extensive, but if the character does explore them, they can eventually find access to the one of the creature's vital organs (brain, or heart, or system of nerves), and from there, you can kill it. It should be a slow and hard to watch process of severing nerves or veins one by one, and then of course, an exciting and dangerous crash/escape sequence. Once the player gets back into the main chamber, they find that they can now access the room that held the black box. Picking it up triggers the ending sequence, where the character plays the series of recordings on it, and the player find out that the character is the one who sabotaged the Aurora, causing the crash and the deaths of everyone on board. After the recordings stop the character stands still for a time, then proceeds to smash the black box to pieces, then tosses the pieces into the abyss.
-Rescued Ending
First, the player must construct a way to send out an SOS signal, and set up a secure base with a self-replenishing source of energy. Then, they need to find the blueprint for a stasis chamber, and construct it in the base out of what would likely be some quite rare and difficult to find materials. Entering the stasis chamber triggers the ending event, and it jumps many many years to a rescue team landing on the planet, finding the base, and well, rescuing the player. Perhaps this could be the simpler ending that following the emergency survival guide leads you to.
-Retirement ending
The player needs to set up a land base on one of the islands (or maybe a terraformed island). The base must have renewable source of food and water, and the player must also find blueprints for and construct forms of companionship and entertainment. (My ideas for those include a personal computer, with minigames you can actually play, or something a little less complicated. Like some kind of board game, or cards or something xD, and a companionbot! Who talks to you, tells you jokes, follows you around etc.) Finally they need to find a blueprint for and create a lawn chair, and place it on the beach. Laying down on the lawn chair triggers the ending event, where the camera lazily zooms out and you see the character relaxing on the beach.
-Assimilation ending
The player needs to go into a network of deep-sea caverns and tunnels, accessed via entrances found near all of the major various organisms/landmarks (like the giant mushroom tree, or the brain trees or the one in the grand reef) to retrieve a specific material. Or maybe they need a unique material from each of the caves, to make an assimilation suit. While in the caves, the player starts hearing whispers or experiencing some kind of device interference. Every once in a while a clear line comes through, instructing the player to "turn here", or "find the piece", or "join us". Once all the parts are gathered, the character will have telepathically learned the blueprint for the assimilation suit. Once the suit is constructed and donned, when they next step out into the ocean, a deafening roar shakes the screen and a reaper leviathan comes out of the depths, right towards the player, but once it reaches them, it stops, stares at them a moment, and the coils around the character, and you see them resting their hand of it as it glides by. While wearing the assimilation suit, the wildlife will no loner try to harm you! The player also finds that they have a new signal in the inventory, and when followed leads to another deep sea cave, perhaps to a new entrance that's opened up in an existing cave. This cave goes DEEP, all the way down to the lava biome, where you find a massive, nerve-like organism. Now the player can hear the voices clearly, and the organism tells you how ancient it is, and that it's embedded and now one with the whole planet and all it's creatures. It invites you to join it in eternal life and near-omniscience, yada-yada. Touching it triggers the ending event, and you see the character absorbed into creature.
-Murderer ending
The player finds a signal somewhere in or near the Aurora, leading to a black box. Maybe this one is in the off the map abyss area, and DEEP. Also moving. Because it's inside the largest creature in the game. Well, other than the one that is the planet. This thing should be at least twice the size of the islands, because, in order to get to the black box, you need to get eaten. The creature is so big that it doesn't immediately kill you, and the inside is a massive cavern, accompanied by a series of tunnels. The signal should point the player to an organ of some kind, that's moving or slamming closed too quickly for character to enter or a wall of flesh that they can't get past. Inside the creature the player can likely find a lot of rare or unique materials, and can probably leave without too much difficulty. It's too big to really care if you decide to swim out of it's mouth. Maybe it will give a little chase just to make it more horrifying, but it's likely too slow to catch a seamoth. The tunnels are extensive, but if the character does explore them, they can eventually find access to the one of the creature's vital organs (brain, or heart, or system of nerves), and from there, you can kill it. It should be a slow and hard to watch process of severing nerves or veins one by one, and then of course, an exciting and dangerous crash/escape sequence. Once the player gets back into the main chamber, they find that they can now access the room that held the black box. Picking it up triggers the ending sequence, where the character plays the series of recordings on it, and the player find out that the character is the one who sabotaged the Aurora, causing the crash and the deaths of everyone on board. After the recordings stop the character stands still for a time, then proceeds to smash the black box to pieces, then tosses the pieces into the abyss.
Comments
its remind me ALIEN movie with Sigourney Weaver as a Ripley
about NPC - Obraxis told me his opinion here
First, the player must construct a way to send out an SOS signal, and set up a secure base with a self-replenishing source of energy. Then, they need to find the blueprint for a stasis chamber, and construct it in the base out of what would likely be some quite rare and difficult to find materials. Entering the stasis chamber triggers the ending event, and it jumps many many years to a rescue team landing on the planet, finding the base, and well, rescuing the player. Perhaps this could be the simpler ending that following the emergency survival guide leads you to.
Well well Edi,
There is a problem with that though. If you look at the Situation currently where the Aurora is and where the survivors before the Aurora Impact were, I can tell that a "Rescue ending" would seem pretty much pointless, or rather a big risc...
The Aurora got shot down from Space because of an "Unknown Energy Pulse" and the survivors before the Aurora were shot down by that "laser" too. So a rescue isn't really something you could implement, because it seems somebody don't want their home to be taken away.
It could be maybe another Civilisation who defend their System.
I'm really looking forward to the day where the Devs will finish their Story and the mystery of this "laser" which shot down the Aurora and the other crew will be solved.
Fixed for you.