Ideas for Seabases and Seamoth Upgrades

ImInterestedInThingsImInterestedInThings MA Join Date: 2016-04-08 Member: 215522Members
A friend of mine were discussing fun ideas back and forth for things we'd add to the game if we were in a position to, and I think a few of our ideas actually fit decently well, thematically. Would love to hear what people think!

Seabase Room: Fabrication Bay
-Same size as Multipurpose Room
-Blueprint found in deep wrecks or Aurora
-Expensive endgame recipe (Advanced Wiring Kits, Titanium Ingots, Synthetic Fibers/Polyaniline/Nanowires?)
-One entrance, seven walls with lockers, assembly table in the center
-Access to all recipes from Fabricator and Modification Station (possibly with new recipes accessible only with Fabrication Bay?)
-Draws from all lockers in the room when fabricating (does not require you to be holding the components in your inventory)

Seabase Room: Mining Dredge
-Same size as Moonpool
-Blueprint found in deep wrecks or Aurora
-Must be placed on/near the ocean floor (creates walls to intersect the ground like most modules will do with columns)
-Very expensive endgame recipe (Advanced Wiring Kits, Plasteel Ingots, Lubricant, Hydrochloric Acid?)
-Mine Minerals, activated ability like Bioreactor or Nuclear Reactor, costs Lubricant to activate, creates a biome appropriate mineral after some time
-Sustainability/convenience of creating minerals offset by Lubricant cost, time, and a very large energy cost while active (equivalent to multiple Purifiers)
-Upgrade modules (decreased time to mine mineral, decreased Lubricant cost, decreased energy cost, more minerals mined, ability to select a mineral)

Seabase Room: Warp Facility
-Same size as Moonpool
-Blueprint found in deep wrecks
-Very expensive endgame recipe (requires Warp Residue, a theoretical item we invented from Warpers that drops when one of their portals closes)
-Immense energy cost when activated, but allows instantaneous travel between Warp Facilities (could cost more Warp Residue)

Seamoth Upgrade: Onboard Habitat Builder
-Blueprint found in Aurora
-Identical to the Habitat Builder, without leaving the Seamoth
-Comes with a 4x4 storage space, draws materials from itself and all Seamoth Storage Solutions installed
-Recipe similar to the Habitat Builder

Seamoth Upgrade: Onboard Gathering Arm
-Blueprint found in wrecks
-Allows gathering of materials without leaving the Seamoth
-Comes with a 4x4 storage space, will store gathered materials in itself and all Seamoth Storage Solutions installed
-Recipe similar to Seamoth Solar Charger
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