Something I really want to see: An "Open Water" Biome.

GlyphGryphGlyphGryph USA Join Date: 2015-02-19 Member: 201435Members
Some of the scariest moments in the game, when you can really feel "lost at sea", are when you're operating near the surface over the deeper parts of the game or off the edge of the "play area". The idea of the near infinite blackness stretching out below you is intense. The problem is that areas are devoid of life and anything of genuine interest! But I don't think they need to be.

I propose that we should get an "open water" biome - a biome to surround our main operational plataeu and as a layer above it's deeper waters.

This area could be full of larger, schooling tuna-equivalents that, much like the migratory behaviour of the Sea Traders, travel from point to point along the map and provide some sort of valuable resource. It could be home to more of our whale-equivalents, and perhaps a deep sea critter or two. Most importantly, it could contain hidden points of interest deep into the black of the open water - a floating wreck, a rare additional floating island (sub-surface or not), a huge plankton cloud various open water fish are feeding on... but beneath all of it an infinite abyss.

And then we need to add a predator that can ascend very rapidly from the depths to devour large mouthfuls of the tuna-equivalents before descending again.

Comments

  • BaleBale France Join Date: 2015-09-05 Member: 207737Members
    Hey,

    A moving biome in sort. That's really a nice idea. Right now, you have to tell yourself : " i need that, so i have to go there " for almost everything in game. Everything is fixed in a box : yes there are creatures and flora but they can't go out of their prison box biome. We could feel freer (or more free i would like to know by the way ) thanks to that biome.

    I like that.
  • NotAnNSASpyNotAnNSASpy UK Join Date: 2015-12-14 Member: 209978Members
    I love these ideas. I made a post called 'improved open ocean' where I felt that although the seabed is vibrant and active the ocean itself is rather dull. In the real world, schools of fish, whales, dolphins, sharks, migrating fish and larger things are there. These could all be implemented but with the nutty Subnautica twist (7 eyed dolphin kinda twist). This would mean that long cyclops journeys would be interesting without you having to skim along the seabed.
  • DagonDagon Earth Join Date: 2016-03-21 Member: 214648Members
    You know how pieces of tangled kelp float on the surface of the water and provide temporary habitats before eventually sinking? What if there was something like that in the biome? Baby fish could swarm around the floating plants.
  • DagonDagon Earth Join Date: 2016-03-21 Member: 214648Members
    I meant to post this a while ago, but I never ended up doing it.
    tumblr_o89p0bbB731tajts4o2_540.jpg
  • AvimimusAvimimus Join Date: 2016-03-28 Member: 214968Members
    edited June 2016
    Very good idea!

    Even the area above grand-reef or dunes could do with some floating planktonic ecology... even a few reefbacks...

    My favourite would be a giant version of the palegic graptolite! They literally attached themselves to the surface of the water and grew downward!

    dictyonema-graptolite.jpg

    tumblr_miy7cn4N9O1s5f2yxo1_500.png

    graptoloide.jpg

    3565_33_46-graptolite.jpg

    Imagine a dense floating forest of these just under the surface... and a few reaper leviathans waiting outside... :D
  • AvimimusAvimimus Join Date: 2016-03-28 Member: 214968Members
    edited June 2016
    To flesh it out one can add a vertical migration of mobile life forms (equivalent to the fish shaders):
    Figure-85-Diel-vertical-migration-DVM-in-Daphnia-Vertical-migration-is-induced-by-the.png



    This would make the rest of the open water populated at night but not during the day



    To flesh it out further one could add gentle slopes (until beneath maximum crush depth), and reshape this terrain to imply there were bottom dwelling detritus feeders (e.g. labyrinth like tracks) or some kind of ant-lion like creature:
    doodlebug_colony_lee.JPG.jpg

    The creature need never be seen - just its traces on the bottoms.


    So, on the whole - it should be possible to have an open water biome that uses very few resources (both in terms of processing power, and in terms of dev work). Let's hope for such a biome after version 1.0!
  • GlyphGryphGlyphGryph USA Join Date: 2015-02-19 Member: 201435Members
    Aww man, you guys getting me excited for stuff that's probably never gonna happen. T_T
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