7 new freon shots
nrby
Join Date: 2002-03-05 Member: 270Members
I'm going to darken things a little more (especially the super-freighter -which is temp textured)
Also, the level of detail is a little low still, i have to tweak some stuff for my models and clipnode limit.
<img src="http://csnation.counter-strike.net/barney/personal/freon10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon17.jpg" border="0">
Also, the level of detail is a little low still, i have to tweak some stuff for my models and clipnode limit.
<img src="http://csnation.counter-strike.net/barney/personal/freon10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/freon17.jpg" border="0">
Comments
but as u said it needs more details,
but i like the structure..
That one snippet of corridor in the 3rd pic (and others) definitely needs some kind of additional detail. I don't know what, though. Mayube crates, if there isn't some kind of opposition to it?
The lighting, in general is very good, and I like it a lot.
Looks real nice narb <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I’m not sure I like those small windows, they look kind of ‘flimsy’ ... think 2 larger ones within some kind of shutter device on the outside would look better and more protected/secure yada yada yada
Like you say the super-freighter does need work but with better textures/lighting it’ll be a nice feature, to be able to peer out over a large imposing craft.
I just had an idea, I don’t know how many other areas you have where ‘space’ is visible but if the super-freighter area is the only (or one of few) you could have a particle system ‘fog’ effect surrounding the freighter and hiding much of it so it seems a lot larger as its only partially visible in the fog ...
that enough rambling now <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Wurmspawn, in <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=1391" target="_blank">this</a> post narby says:
the ship is about 512 units long and 128 high, it looks big but is very small
<!--EDIT|manah|April 05 2002,18:37-->
the dropship is nice, but as u said, needs new textures
i think its a little too bright outside, probable of the hl window texture.. change to a darker one that fits then ^^
Those generator thingies are really cool. Nice original use of the wires there.
I don't have any criticism that hasn't already been mentioned, or that isn't redundant. Can't wait to see more.
I like how you can see that other docking bay or whatever out the window.
Its a nice touch <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Maybe throw in a different colored light somewhere to get just a bit more contrast.
Like someone else asked, are those wires brushes or a texture? Because they are purty <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Map looks very nice!!!
thanks for the comments
Looks really good! Outside IMO is too bright. Looking forward to seeing more.