And the Developers said "Hold on to yer Lug Nuts, it's tahm fer an Overhaul!!!"
Coranth
Join Date: 2015-06-02 Member: 205160Members
... and what an overhaul it is; so many cool little tweaks and changes!
Three Pressure Compensator module upgrades, now!
New software patch for the Modification Station.
Shadows in the Observatory.
New software patch for the Scanner Room.
Scanner Room Fabricator is now useable in Survival Mode.
Cyclops entry/exit is now animated; a nice little touch, though it doesn't seem like it because screenshot.
The boffins installed our new Power Cells (before, they were the awful green/emerald Torgallin Knockoffs, now they're the real Alterra deal).
Two of the old Cyclops Modules are missing from here; I have a feeling this last one'll go as the boys keep doing the refit.
The folks at Alterra got a fire lit under their tails; hope they'll keep it up!
Three Pressure Compensator module upgrades, now!
New software patch for the Modification Station.
Shadows in the Observatory.
New software patch for the Scanner Room.
Scanner Room Fabricator is now useable in Survival Mode.
Cyclops entry/exit is now animated; a nice little touch, though it doesn't seem like it because screenshot.
The boffins installed our new Power Cells (before, they were the awful green/emerald Torgallin Knockoffs, now they're the real Alterra deal).
Two of the old Cyclops Modules are missing from here; I have a feeling this last one'll go as the boys keep doing the refit.
The folks at Alterra got a fire lit under their tails; hope they'll keep it up!
Comments
Here are the new limits for the Seamoth:
And for the Cyclops:
That also means we won't be able to take the Seamoth for a stroll in the active lava zone, hence the necessity to build an exosuit.
The positive news is now that they use a tier depth upgrade system, allowing more slots for other uses.
Some things that are already inside:
Negative/still to work:
Missing/should be part of cyclops:
... Hmm. Still needs work. Gotta turn off that sonar sound...
They make it hard to see at far range, so navigation through cave biomes like the lost river and the inactive lava zone with the Cyclops is still hard. The proximity radar helps a bit, but it's like fumbling in the dark.
That's because the floodlight itself reflects at short range in the dark, thus blinding your far range sight, while improving close up range vision. So you see the cave walls 10m before you hit them, but see them better from 50m if you have floodlights turned off.
They should do it like the seamoth lights. These lights work. They are quite usable. Just like the seamoth steering. That one works too.