My longest game: 2h 15min
_INTER_
Join Date: 2009-08-08 Member: 68392Members, NS2 Playtester, Reinforced - Shadow
Last night I played the longest NS2 match ever. 2 hours and 15 minutes. It was on The Stomping Grounds on Docking. Marines started Cafe and got Locker and Terminal early on.
During the first hour or so these bases got fully built with everything. There were obs in every corner between these bases. Sentries in Bar and in every base etc. And yet Marines could not pull through. Battles were mainly focused between Ballcourt and sometimes Maintenance and Eastwing RT. (Stability RT when a Marine sneaked past Central) Twice arcs made it to departures, but they were too exposed to Bile there. Aliens got the power in Locker and Terminal once, but Marines could recover.
Now this game took so long because Marines failed hard in communication, but made me aware how freaking crippled Exo's are, compared to Onos.
Was anyone else in this forum in that game? Especially interested in what was going on on the Alien side.
During the first hour or so these bases got fully built with everything. There were obs in every corner between these bases. Sentries in Bar and in every base etc. And yet Marines could not pull through. Battles were mainly focused between Ballcourt and sometimes Maintenance and Eastwing RT. (Stability RT when a Marine sneaked past Central) Twice arcs made it to departures, but they were too exposed to Bile there. Aliens got the power in Locker and Terminal once, but Marines could recover.
Now this game took so long because Marines failed hard in communication, but made me aware how freaking crippled Exo's are, compared to Onos.
Was anyone else in this forum in that game? Especially interested in what was going on on the Alien side.
Comments
As someone who regularly plays onos I think exos are pretty powerful, and I'm glad I don't have to fight them very often. A well positioned exo is hard to take down. Two well positioned exos with support are impossible to take down. (Without heavy losses.)
As things are now, I think a JP is more valuable to push somewhere than an Exo.
It's fun if both teams are genuinely even and don't manage to get the upper hand. It's not if both fail to win for lack of teamwork.
At that point in the game there's nothing to stop either team from base rushing and instantly winning, but only if they can do it together rapidly.
Only siths deal in absolutes.
I have had plenty of long games that weren't long because of that reason, but rather due to perfectly even teams that created a lot of back and forth... and those are my favorites.
"Perfectly even" is just another way of saying "equally bad". Those games basically don't happen at higher skill levels. Which really is a shame
I will say this. It's far more frustrating to have a game be decided by one or two high skill players carrying their team, than it is to have a long game of back and forth due to lack of either teams ability to end it.
Never said anything about the teams not being even, they can be equally horrible. Put two equal div1 teams in that situation and the game will be over in less than 3 minutes one way or the other.
This is why people should never speak in absolutes (get it?)
Long games DO in fact happen even between two equally skilled teams, even div1 levels.
This can result in what some find to be amazing games. Wyzcrak often says something along the lines of those are the funnest games to lose.
One of my most favorite and intense games in memory was a long games where aliens lost 6 hives all within 5 minutes. I could not believe we won. We had a lot of fun, but we should have lost. Marines are a lot of mistakes.
Long games are a result of mistakes. Sometimes that results in more fun for some people.
for 40 minutes in played the field as a lerk, was winning everything, but couldnt get the ALiens to group with me to take a 3rd Tech point / hive, no matter how many times i was saying, and suggesting alot of ways to do it, half the team would go to east wing, and leave 1/2 onos and 1 gorge to goto lockers, we did get the power down in lockers quite a few times, if only the whole team was there, we would have taken it, but again,Aliens that dont group up, fail quite alot,
This game Ruined my night of NS2, as no matter what was said, only a few listened, spent an hour in the hive, trying to get something done, but nothing, ended up going fade, but at this point, all that was fighting was JP / GLs and Exos, cant fight that pain train lol.
Both teams would be ideally balanced with losing a tech point only to take it back then lose it again, back and forth, back and forth. Those kind of games I can hold my head high if we lost.
Ohh how I long for those rounds.