New Idea for air tanks

WarzoneNinjaWarzoneNinja USA Join Date: 2015-03-17 Member: 202258Members
edited April 2016 in Ideas and Suggestions
Make air tanks have a persistent amount of oxygen per tank. ie a plasteel tank in my inventory will contant 60 seconds of air and my equipped large o2 tank will empty but the plasteel will not so I can swap them out, but as a balance mechanic add a station that refills the air tanks (air compressor) also make it so the air tanks have to be equipped to the seamoth (but make this optional) so it will add to the hardcore experience

I mean while the idea is already sort of present i'm saying give it an actual read out so when I look at the tank I know how much time is left on my tank of air rather than panic switching as i'm about to blackout in hardcore mode between my 5 or so tanks

like you add another 50 lines of code and add to the HUD as a separate bar to show how much is left on the tank vs how much is left in your lungs, basically the tank refills your lungs like in real life... :D

Comments

  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    the way things currently work is that whenever you enter your seamoth the currently equipped airtank refills itself automatically. Of course, if the ones in the inventory refilled as well that would be awesome.

    This air compressor thing could be a module that would be added to the seamoth via the upgrade system. a module we could craft at the Seamoth Upgrade Station in our base :smiley:
  • WarzoneNinjaWarzoneNinja USA Join Date: 2015-03-17 Member: 202258Members
    edited April 2016
    Rainstorm wrote: »
    the way things currently work is that whenever you enter your seamoth the currently equipped airtank refills itself automatically. Of course, if the ones in the inventory refilled as well that would be awesome.

    This air compressor thing could be a module that would be added to the seamoth via the upgrade system. a module we could craft at the Seamoth Upgrade Station in our base :smiley:

    well no I had the idea the Cyclops would be the one with the air filtration system and the air compressor, and when you dock your seamoth it would refill its air as well granted the air on the sea moth would be in the order of 10 - 20 minutes of air while the our air tanks would only be in the order of 2 - 3 minutes of air, but some modules upgrades to increase how long you last underwater would be really nice since the way was cleared for using more than just multiple pressure adjustors.

    anyways another great idea would be to have the camera drones be able to pick up an item and bring it back for collection where it would be stored in an inventory system

    I bring this challenge to you devs! make the camera drones be able to grab and collect items whether autonomously or manually sorta like the way the gravity cannon grabs and fires its items but without the firing and at a significant cost to energy like 20% or so

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