More Base Rooms
EHW1
Los Angeles Join Date: 2016-03-12 Member: 214122Members
Multi-purpose Hall: Four times the space of one room so you can put multiple aquariums and water filtration systems.
Titanium x20
Aquarium Hall: Giant Aquarium Room that is the same size as the hall. Glass so you can view the aquarium from the outside. The entire room is an aquarium.
Enameled Glass x6
Storage Room: Multipurpose room-sized thing dedicated to storage. Has a button on the entrance(s) so when you press it you can see inventory(so much you'd scroll through it or the boxes would be made smaller). Also works as a freezer to keep cured, cooked and raw foods from rotting. Also, de-rots food that is already rotten. But, you can't go in it. Slowly drains base power. Temperature can be changed from another button on the entrance(s). There are three settings, off(Temperature becomes the same as outside, doesn't drain power), freezer(natural mode, preserves and de-rots edibles, uses mild amounts of power), and hot(Cooks Fish and makes better food out of plants. Also refines scrap metal so making titanium out of it gives you more. Also turns each quartz in there into glass, uses lots of power) If using freezer mode than it is recommended to use it for large bases.
Aerogel x4
Waterproof Locker x6
Titanium x6
Thermometer
Advanced Wiring Kit
Base Management Room: It would be like a map room. But instead in the middle would be a map of your base that you could rotate. Weak points in the base would glow orange and leaks would be red dots on the seabase so you could fix them. There would be a chip much like the map room chip that would tell you where leaks, attacking creatures, and weak points are, much like the glowing orange circles for the map room. Or maybe arrows along the floor of the base to lead you there. The room will notify you if an aquarium in that base reaches max capacity, a battery/powercell/seamoth/exosuit is charged, a comm relay has a message, or a water filtration machine is full. The room would also have another side for customization. From there you could change the color of the base and its lights like a seamoth console. There would be another side for drones. You would have six drone slots which you could use on different types of drones. Resource collectors, defenders, maintenance, scanners, etc. It would have another side which would be the specialized fabricator and upgrade console. There you could build drones, the chip I talked about, and upgrades for the seabase. I have possible upgrades: Emergency Mode(Would switch on an emergency mode with nonchargeable backup power and oxygen with red flashing lights to tell you), Base AI(Would control the base for you), base camouflage, overall hull increase(if you have no more room for reinforcements), base electric defense, built-in beacon, etc.
Computer Chip x2
Advanced Wiring Kit
Titanium x5
Nanowires
Stasis Turret: Can be put anywhere on your base. Rotating Large stationary stasis rifle that stuns creatures attacking your base. Powered from Base power. Can be controlled from inside the base or go on an automated mode. Can also be turned on and off from inside the base.
Stasis Rifle
Titanium x2
Torpedo Cannon: Can be put anywhere on your base. A large rotating cannon that shoots seamoth torpedoes at enemies attacking your base. Drains from base power. Can be controlled from inside the base or put on automated mode. Can also be turned off from inside your seabase. Starts with two vortex torpedoes.
Torpedo Seamoth Upgrade
Titanium x2
Net Turret: Can be put anywhere on your seabase. A rotating large turret that shoots nets that capture animals. Must be refilled with nets once it is out. The base management room tells you if you need to put in nets. You can make different types of nets. Starts out with three silicone nets. They can be remote controlled and loaded with nets from inside the base or go in an automated mode. You can switch them on and off from inside the base.
Titanium x2
Wiring Kit
Silicone Net x5
Different types of nets: Warpers can warp out of nets. When you do the recipe, it crafts ten nets. You can fit four nets in the launcher.
Silicone Net: Traps creatures so you can pick them up and put them in your aquarium. Cannot catch leviathans or small creatures like biters and cave crawlers. They can hold an animal for one day. They are retrievable.
Silicone x3
Electric Net: Electric shocks creatures so it stuns them for 3 days. It doesn't work on really big animals or really small creatures. Also doesn't work on shockers. You can collect food from the cooked animals. Burns up when it catches an animal. Also is slightly tracking.
Silicone x3
Wiring Kit
Reinforced Net: A huge net that can catch leviathans and biter fish and bleeders. Never breaks and is retrievable. You can only put two kevlar nets in a launcher at a time. And its recipe only crafts five.
Synthetic Fiber x5
Diamond x2
Graphene
Lithium
Titanium x20
Aquarium Hall: Giant Aquarium Room that is the same size as the hall. Glass so you can view the aquarium from the outside. The entire room is an aquarium.
Enameled Glass x6
Storage Room: Multipurpose room-sized thing dedicated to storage. Has a button on the entrance(s) so when you press it you can see inventory(so much you'd scroll through it or the boxes would be made smaller). Also works as a freezer to keep cured, cooked and raw foods from rotting. Also, de-rots food that is already rotten. But, you can't go in it. Slowly drains base power. Temperature can be changed from another button on the entrance(s). There are three settings, off(Temperature becomes the same as outside, doesn't drain power), freezer(natural mode, preserves and de-rots edibles, uses mild amounts of power), and hot(Cooks Fish and makes better food out of plants. Also refines scrap metal so making titanium out of it gives you more. Also turns each quartz in there into glass, uses lots of power) If using freezer mode than it is recommended to use it for large bases.
Aerogel x4
Waterproof Locker x6
Titanium x6
Thermometer
Advanced Wiring Kit
Base Management Room: It would be like a map room. But instead in the middle would be a map of your base that you could rotate. Weak points in the base would glow orange and leaks would be red dots on the seabase so you could fix them. There would be a chip much like the map room chip that would tell you where leaks, attacking creatures, and weak points are, much like the glowing orange circles for the map room. Or maybe arrows along the floor of the base to lead you there. The room will notify you if an aquarium in that base reaches max capacity, a battery/powercell/seamoth/exosuit is charged, a comm relay has a message, or a water filtration machine is full. The room would also have another side for customization. From there you could change the color of the base and its lights like a seamoth console. There would be another side for drones. You would have six drone slots which you could use on different types of drones. Resource collectors, defenders, maintenance, scanners, etc. It would have another side which would be the specialized fabricator and upgrade console. There you could build drones, the chip I talked about, and upgrades for the seabase. I have possible upgrades: Emergency Mode(Would switch on an emergency mode with nonchargeable backup power and oxygen with red flashing lights to tell you), Base AI(Would control the base for you), base camouflage, overall hull increase(if you have no more room for reinforcements), base electric defense, built-in beacon, etc.
Computer Chip x2
Advanced Wiring Kit
Titanium x5
Nanowires
Stasis Turret: Can be put anywhere on your base. Rotating Large stationary stasis rifle that stuns creatures attacking your base. Powered from Base power. Can be controlled from inside the base or go on an automated mode. Can also be turned on and off from inside the base.
Stasis Rifle
Titanium x2
Torpedo Cannon: Can be put anywhere on your base. A large rotating cannon that shoots seamoth torpedoes at enemies attacking your base. Drains from base power. Can be controlled from inside the base or put on automated mode. Can also be turned off from inside your seabase. Starts with two vortex torpedoes.
Torpedo Seamoth Upgrade
Titanium x2
Net Turret: Can be put anywhere on your seabase. A rotating large turret that shoots nets that capture animals. Must be refilled with nets once it is out. The base management room tells you if you need to put in nets. You can make different types of nets. Starts out with three silicone nets. They can be remote controlled and loaded with nets from inside the base or go in an automated mode. You can switch them on and off from inside the base.
Titanium x2
Wiring Kit
Silicone Net x5
Different types of nets: Warpers can warp out of nets. When you do the recipe, it crafts ten nets. You can fit four nets in the launcher.
Silicone Net: Traps creatures so you can pick them up and put them in your aquarium. Cannot catch leviathans or small creatures like biters and cave crawlers. They can hold an animal for one day. They are retrievable.
Silicone x3
Electric Net: Electric shocks creatures so it stuns them for 3 days. It doesn't work on really big animals or really small creatures. Also doesn't work on shockers. You can collect food from the cooked animals. Burns up when it catches an animal. Also is slightly tracking.
Silicone x3
Wiring Kit
Reinforced Net: A huge net that can catch leviathans and biter fish and bleeders. Never breaks and is retrievable. You can only put two kevlar nets in a launcher at a time. And its recipe only crafts five.
Synthetic Fiber x5
Diamond x2
Graphene
Lithium
Comments
Don't forget the nuclear reactors and bioreactors are going to be placed inside