[Bug] Adding to base closes all bulkheads [32411 Machinery Update]
cdaragorn
Join Date: 2016-02-07 Member: 212685Members
Every time I add anything to a base, all bulkheads in the base are suddenly closed. I really like using them to reinforce larger bases, and it gets really annoying to have to reopen them all. Especially because of how long the animations take.
I created a short video showing it happening: https://youtube.com/watch?v=j20FYsHenrI
I created a short video showing it happening: https://youtube.com/watch?v=j20FYsHenrI
Comments
About 'control console' - good idea will be to add (as on Cyclop) lighting switch and ADD ABILITY TO LIGHT 'EAT' the power (in both case - on Cyclop and on base)
Placing reinforcements inside a multipurpose room on either side of an entrance or hallway gives +14 base strength per reinforcement, and you can walk freely past them without having to play an animation each time.
@baronvonsatan from a gameplay perspective, this is horrible. The animation to open/close a bulkhead takes what feels like forever. I could waste hours just trying to close all bulkheads behind me. Even in real subs they don't keep all the bulkheads closed. They're there to shut off parts of the ship in an emergency. Under normal operation keeping them closed would slow everyone down so much that it would actively put the ship in danger.
The point is that the game should put them back into the state the player chose to put them in. Resetting them like this makes them painful to use and basically breaks an entire component of base building. Being able to use bulkheads is also nice because it allows me to put windows in where I would otherwise have to put in reinforcements just to keep the base together.