cyclops bugs
gunmetal563
Join Date: 2015-09-30 Member: 208239Members
![gunmetal563](https://forumstest.unknownworlds.com/uploads/userpics/757/nTNSHFXM2XSBL.jpg)
here I have it on the surface but the surface of the water continues throughout the inside
![qdo55bddkehd.jpg](https://us.v-cdn.net/5019629/uploads/editor/r2/qdo55bddkehd.jpg)
and when I surface enough that just the conning tower/ periscope is above water it doesn't look right as if the cyclops isn't in the water
![evhdptw0prat.jpg](https://us.v-cdn.net/5019629/uploads/editor/kt/evhdptw0prat.jpg)
![1axjhf87b1h1.jpg](https://us.v-cdn.net/5019629/uploads/editor/dj/1axjhf87b1h1.jpg)
and last but not least when docked the seamoth doesn't always retract the little antenna thing nor does the seamoth hatch close
![q29oplcabnrs.jpg](https://us.v-cdn.net/5019629/uploads/editor/7p/q29oplcabnrs.jpg)
![vcukde773s9c.jpg](https://us.v-cdn.net/5019629/uploads/editor/9q/vcukde773s9c.jpg)
when I tried placing chairs in the cockpit they wouldn't snap to the floor
![qhrn7agzjqrp.jpg](https://us.v-cdn.net/5019629/uploads/editor/ty/qhrn7agzjqrp.jpg)
also wall mounted modules like the fabricator and wall lockers don't actually mount to the walls and you cant place anything up against the hull ether
![qdo55bddkehd.jpg](https://us.v-cdn.net/5019629/uploads/editor/r2/qdo55bddkehd.jpg)
and when I surface enough that just the conning tower/ periscope is above water it doesn't look right as if the cyclops isn't in the water
![evhdptw0prat.jpg](https://us.v-cdn.net/5019629/uploads/editor/kt/evhdptw0prat.jpg)
![1axjhf87b1h1.jpg](https://us.v-cdn.net/5019629/uploads/editor/dj/1axjhf87b1h1.jpg)
and last but not least when docked the seamoth doesn't always retract the little antenna thing nor does the seamoth hatch close
![q29oplcabnrs.jpg](https://us.v-cdn.net/5019629/uploads/editor/7p/q29oplcabnrs.jpg)
![vcukde773s9c.jpg](https://us.v-cdn.net/5019629/uploads/editor/9q/vcukde773s9c.jpg)
when I tried placing chairs in the cockpit they wouldn't snap to the floor
![qhrn7agzjqrp.jpg](https://us.v-cdn.net/5019629/uploads/editor/ty/qhrn7agzjqrp.jpg)
also wall mounted modules like the fabricator and wall lockers don't actually mount to the walls and you cant place anything up against the hull ether
![jq426rfmz7vn.jpg](https://us.v-cdn.net/5019629/uploads/editor/2l/jq426rfmz7vn.jpg)
Comments
Devs should find a way to have those hatches locked and Cyclops computer voice playing a message like "Unable to unlock sealed door while docking bay is open"
@WSBurns That works the other way too - you can't swim up through the open docking bay.
I had a similar issue once when i made some small application in Unity, in my case it was a matter of layer order. I changed the order of the layers corresponding to the objects and problem was fixed.