Overcharge different effects based on target structure
RevanCorana
Join Date: 2015-08-14 Member: 207125Members
The current Overcharge is good and makes sense for Extractors since it delays resbiting.
But it would be fun and add depth if overcharge's effect changed based on the type of structure.
Sort of by decoupling the initial purpose of said structure, for instance;
Infantry Portal: Marines spawn twice as fast
Observatory: Double the radius of detection
Phase gate: Allow multiple marines to phase through instantly to targeted gate (remove the delay)
Armory: Create a healing ground around the armory that also repair armor
Arms lab & Proto lab: Speed up research time for a while
etc...
But it would be fun and add depth if overcharge's effect changed based on the type of structure.
Sort of by decoupling the initial purpose of said structure, for instance;
Infantry Portal: Marines spawn twice as fast
Observatory: Double the radius of detection
Phase gate: Allow multiple marines to phase through instantly to targeted gate (remove the delay)
Armory: Create a healing ground around the armory that also repair armor
Arms lab & Proto lab: Speed up research time for a while
etc...
Comments
Yea but it makes sense gameplay and lore wise plus it helps differentiating overcharge from nano-shield more.
Also, what you describe as inconsistent may also be seen as added tactical depth.