Some ideas ...

BullvayneBullvayne france Join Date: 2015-11-24 Member: 209453Members
Hi guys ... (sorry i'm not english)

I play more 120 hours to subnautica ... and i would really like to see

- A key to show/hide Beacon names
- Larger rooms (to put 4 aquarium or machines) ... round or square .... maybe like the moon pool but for machine
- As seamoth and cyclops ... possibility to change colors of base parts
- Possibility to switch on/off light in rooms and maybe colors for these lights
- A machine to recycle useless things
- Possibilty to put Solar panel on cyclop to recharge powercells (seamoth got this option)
(or battery and powercell recycler/charger)

- Bigger map (with larger biomes or more biomes)

- Food and drink uprgrades (or medical machine to make syringe)... mix plants and fishes to obtain some bonus (night vision, speed, ...)

- longer night/day cycle

- more efficiency food and drink ... (drink 25/ day it's not fun)


I really like this game .... thx devs

See ya guys

Comments

  • KisameKisame Hungary Join Date: 2016-05-15 Member: 216792Members
    Welcome aboard, fellow Captains =)

    (i'm from Hungary, so excuse me, english are not my mother language)

    This game is simply awesome! but i have some ideas, probably useful for the devs... (if they reading these comments)...

    So her I come...

    1. We, (builder maniacs) need more building space obviously... why can't we merge some multi-room together? just place them near each other, and boom =) a double, triple, or quadruple sized multipurpouse room? isn't that woud be cool?
    2. Dev guys.... seriously... why won't you give us some lethal weapons in a super dangerous alien-ocean freaky world of yours? XD Crsuh powder-filled torpedos for the Seamoth probably? Not too powerful, tough,.... two or three direct shoot needed, to kill a reaper leviathan is fine for me =)
    3. ...and if I "already" can kill things... why don't just shoot the fck out of the god damned stalker, to get his tooth for the enameled glass?
    4. ...and, if I'm in the Seamoth "already", ...can I just open my inventory to have some snack, and drink please? =) that woud be awesome =)
    5. The torpedo bay on that little cool submarine... it has to be reachable, when I'm in the dry dock I think... It's fustrating to have to dock out, and get out of the Seamoth,reload manually the torpedo bay, and get in, and dock again in the moonpool/Cyclops... =/ (okay, the Cyclops not a problem, but the Moonpool is important for me, cu'z that is my base main room... and that is the only one, what is not "perfected" ...
    6. About perfection... why can't I put a Living Wall on the Hull Reinforcement inner side? =/ I just can't understand... I love to reinforce all of my multi-room walls, but I bored to watch the simple grey-ish white-ish wall... I usually make my multi-room every second wall to be a widow... so every first wall is reinforced... It would be awesome, if I can put living wall on the reinforced walls inner side...
    7. It would be cool, if the scattered cargo boxes can be opened with a laser cutter! Cuz I see plenty of them all around... like a little "treasure chest of the ocean"... don't have to be filled with a lot of things... but a little surprise for the lone survivor would be nice =) some non-rottable protein bars, or a couple of battery, flares, etc...
    8. Yeah, about protein bars... I don't know, why, but I would love to make some =/ some creepwine, a peeper maybe, and a little salt for the flavour = nice, non-rottable, non-dehydrative yumm-yumm protein bar =)
    9. The flares bugs me since the first time I saw them... they cannot be activated simple while holding them... you have to throw them, to ignite, and reclaim them, to have a mobile light source.... why? If we have a "third action button" not just the two mouse button, I think an "alternative fire" or something, the problem is solved... =)
    10. I just love flares =) cheap light source, and no need to worrying about recharge, or batteries... I always keep one or two in my backpack (In real life too =) ) but the magnesium flares (flammable flares) not the most popular ... even in 2016 =) the chemical flares are better, cuz that won't use open flames, and last longer, than the other one, what we using in the game... In subnautica, there is a TON of luminescent wild life in the ocean, what we can easily use to make chem-flares, .... and we still using "magnesium/open fire" flares... why? =D its just stupid =D catch a boomerang fish, or two, add a silicon rubber or something to it, and fabricate some brighter non-flaming, yellow-ish chemical torch =) (or some luminescent flora... I don't really know, just thinking "loudly" >.< )
    11. Upgradeable inventory? =) I don't mind to have limited space in my pocket, IF I can upgrade my backpack later in games... the current inventory space is "fine" between "enough" and "lot"... what if we start with a fewer inventory space (probably 20 or 25 ), and later, when we learn to craft fiber from creepwine, we can make warious tipe of backpack and pouch. =)
    12. ...aaaand we need more "clothing" , or equipment slot too =D for backpack, and pouch...
    13. ...and for an expandable belt of course =D the five quick slot is about a half, what I need for my thingys XD (I don't regret to buy your games, guys, belive it our not! I just have too many ideas, what I would LOVE to see in your awesome game! (L) )
    14. As Jacksepticeye's woud say "SPEED IS KEY!!" the Seaglide need some serious ugrades (in my opinion) A 3 by 3 locker on the sides, and/or a speed turbine, recoloring probability, just to match my lovely-dovely Seamoth and Cyclops =)
    15. Uh, recoloryng.... why don't we recoloring our whole base too? =) That woud be freakin' cool!!!
    16. I thinking about docking... I have 13546812135 bio/nuclear power generator in my base, (just to be safe) but I can't charge the Cyclops with it? Um... why? =D a couple of titanium or plasteel bar, some other expensive, hard to come by material, and a size of two moonpool woud be enough for a Cyclops dry dock, won't you think?
    17. And now, about some dangerous things... I realised, sometimes a solar eclipse has happened, when I happily "splis-splassing" around the reefs... this eclipses are PERFECT for some ambushes, don't you think? This time, the Reapers shoud come closer to the surface, hunt for a prey... for us =) they shoudn't attack bases, but If we in ther way, they show now mercy... but primaly they shoud hunt stalkers, reefbacks, and gasopods down... =)
    18. Now, we have benches to sit... thats cool... but why would we sit, rather than going out for materials and exitement? Well... we need to be tired sometimes =)
    19. The only one material, what I almost never use for anything, is (funny) the gold ores =D I often run out of silver, copper, quartz always a problem for me, everything else is fine... but I have 5 lockers full with gold XD I'm just a hoarder, I know... but still; its bugging me =) I'm thinking about upgradeable solar panels, with gold, for a better electricity-transfering capability, or something... =)
    20. I saw your exo-suit plans, guys... I have a ton of ideas for it, but I can't shoot them out BEFORE you release it properly =) Instead, I'm just thanking you guys for one of the best survival-scifi experience what I ever get in my life =)

    Keep it up UnknownWorlds!
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    Bullvayne wrote: »
    Hi guys ... (sorry i'm not english)

    I play more 120 hours to subnautica ... and i would really like to see

    - A key to show/hide Beacon names
    - Larger rooms (to put 4 aquarium or machines) ... round or square .... maybe like the moon pool but for machine
    - As seamoth and cyclops ... possibility to change colors of base parts
    - Possibility to switch on/off light in rooms and maybe colors for these lights
    - A machine to recycle useless things
    - Possibilty to put Solar panel on cyclop to recharge powercells (seamoth got this option)
    (or battery and powercell recycler/charger)

    - Bigger map (with larger biomes or more biomes)

    - Food and drink uprgrades (or medical machine to make syringe)... mix plants and fishes to obtain some bonus (night vision, speed, ...)

    - longer night/day cycle

    - more efficiency food and drink ... (drink 25/ day it's not fun)


    I really like this game .... thx devs

    See ya guys

    -Good idea, useful so the screen isn't covered with beacons.
    -Discussion on larger rooms: http://forums.unknownworlds.com/discussion/141693/xxl-multipurpose-room-giant-aquarium-and-45-corridor-and-construction
    -Good addition for a control center type room.
    -Same as above.
    -A good secondary fabricator function.
    -Suggested multiple times, a good upgrade module. Referring to chargers:
    https://sketchfab.com/models/177070a1877d413caa2a1259f88baa4f
    https://sketchfab.com/models/c98b0efb3e154fc5ab1573a878de41cd
    -There are still several unassigned areas on the map. Wait until these are filled in befor asking for a bigger map.
    -We already have a medkit fabricator, food/plant mixes might work better as craftable nutrient blocks, bonuses are reserved for the transfuser.
    -Maybe a longer night cycle with night diving benefits.
    _...I dunno. Craft a stillsuit?
  • BullvayneBullvayne france Join Date: 2015-11-24 Member: 209453Members
    Hi Enderguy ... yes i have a stillsuit .... i only said that for infomations ... it's only some ideas ^^
    I love this game :smiley:
  • Enderguy059Enderguy059 Australia Join Date: 2015-10-15 Member: 208486Members
    Bullvayne wrote: »
    Hi Enderguy ... yes i have a stillsuit .... i only said that for infomations ... it's only some ideas ^^
    I love this game :smiley:

  • BullvayneBullvayne france Join Date: 2015-11-24 Member: 209453Members
  • KaduranKaduran Germany Join Date: 2016-05-17 Member: 216898Members
    Hi and hello together. In the beginning sry for the bad english.
    I have one Idea:

    I looking forward for the moment when i can buy a VR device like occulus rift for a affordable price to play this game in VR.
    The idea is a different kind of HUD. Now the stats (Depht, Health etc.) are visible by bars in the lower left corner. I thought of a kind of diver´s watch or a small display on the sleeve. To see the stats you would press a button or maybe just look down.
    With this it would be more realistically.

    hope the Idea find some approval.

    mfg
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