As the title says. I already pretty much know where everything is. I think it would be cool to have random generated worlds to make exploring more challenging and fun
The devs tried that early on and it was terrible. It didn't look right for it. Everybody's wondered that at some point but it isn't as simple as say Minecraft would be. You'd have to have realistic terrain randomly generating, in Minecraft that's easy because they're cubes, but even then the terrain doesn't always look right, in this it'd look like a blocky twisted remains of the devil's lunch
KlinnLost in a caveJoin Date: 2016-03-09Member: 214022Members
edited May 2016
You would also have to give up all the lovingly hand-crafted little touches the devs have created, like a desk hanging from a loose cable in the Mushroom Forest wreck, or that wreck in the Kelp Forest that you enter via a short tunnel through the rock it's resting against, and many others.
However, I'm worried that giving up a procedurally generated world, or at least partially procedural, means the game will have limited replayability.
We don't know the full extent of the devs' plans, but ATM it looks like the game is not "try to survive in this uniquely-generated world" but instead "try to survive to reach the end of the story". But once a player has finished the story line, what incentive will there be to dive back in again? I'm not sure.
Well how come games like Rust can do it then? Those graphics on that are pretty good
It's a matter of both graphics and story. While we haven't seen much of it yet, Subnautica is going to ship live with a full story and that's going to involve the game map we have.
In terms of graphics, there's a certain quality they want. As a diving game they really need it to look spectacular. Just "pretty good" wouldn't cut it. Presently spectacular isn't easy to achieve with procedural generation. Sure you could point to No Man's Sky but they are freakishly ahead of everyone else at the moment. Give it a few years and maybe everyone else will be able to do it but not today.
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However, I'm worried that giving up a procedurally generated world, or at least partially procedural, means the game will have limited replayability.
We don't know the full extent of the devs' plans, but ATM it looks like the game is not "try to survive in this uniquely-generated world" but instead "try to survive to reach the end of the story". But once a player has finished the story line, what incentive will there be to dive back in again? I'm not sure.
It's not just a matter of graphics
It's a matter of both graphics and story. While we haven't seen much of it yet, Subnautica is going to ship live with a full story and that's going to involve the game map we have.
In terms of graphics, there's a certain quality they want. As a diving game they really need it to look spectacular. Just "pretty good" wouldn't cut it. Presently spectacular isn't easy to achieve with procedural generation. Sure you could point to No Man's Sky but they are freakishly ahead of everyone else at the moment. Give it a few years and maybe everyone else will be able to do it but not today.