Possible to get randomly generated worlds?

MuscleMilkMuscleMilk Join Date: 2016-05-17 Member: 216890Members
As the title says. I already pretty much know where everything is. I think it would be cool to have random generated worlds to make exploring more challenging and fun

Comments

  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    The devs tried that early on and it was terrible. It didn't look right for it. Everybody's wondered that at some point but it isn't as simple as say Minecraft would be. You'd have to have realistic terrain randomly generating, in Minecraft that's easy because they're cubes, but even then the terrain doesn't always look right, in this it'd look like a blocky twisted remains of the devil's lunch
  • MuscleMilkMuscleMilk Join Date: 2016-05-17 Member: 216890Members
    Well how come games like Rust can do it then? Those graphics on that are pretty good
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    @MuscleMilk Don't ask too much from the devs, their team isn't very big.
  • KlinnKlinn Lost in a cave Join Date: 2016-03-09 Member: 214022Members
    edited May 2016
    You would also have to give up all the lovingly hand-crafted little touches the devs have created, like a desk hanging from a loose cable in the Mushroom Forest wreck, or that wreck in the Kelp Forest that you enter via a short tunnel through the rock it's resting against, and many others.

    However, I'm worried that giving up a procedurally generated world, or at least partially procedural, means the game will have limited replayability.

    We don't know the full extent of the devs' plans, but ATM it looks like the game is not "try to survive in this uniquely-generated world" but instead "try to survive to reach the end of the story". But once a player has finished the story line, what incentive will there be to dive back in again? I'm not sure.
  • SansTheSkelebroSansTheSkelebro Italy Join Date: 2016-04-27 Member: 216071Members
    MuscleMilk wrote: »
    Well how come games like Rust can do it then? Those graphics on that are pretty good

    It's not just a matter of graphics
  • HaliosHalios Oz Join Date: 2015-11-27 Member: 209514Members
    MuscleMilk wrote: »
    Well how come games like Rust can do it then? Those graphics on that are pretty good

    It's a matter of both graphics and story. While we haven't seen much of it yet, Subnautica is going to ship live with a full story and that's going to involve the game map we have.

    In terms of graphics, there's a certain quality they want. As a diving game they really need it to look spectacular. Just "pretty good" wouldn't cut it. Presently spectacular isn't easy to achieve with procedural generation. Sure you could point to No Man's Sky but they are freakishly ahead of everyone else at the moment. Give it a few years and maybe everyone else will be able to do it but not today.
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