Cyclops Suggestions - Docking and Controls
egv78
USA Join Date: 2016-05-21 Member: 217236Members
On one hand, having a MASSIVE MoonPool to dock the cyclops would be entertaining as all get out. On the other hand, I don't think it would fit in with the game. But something that I think might fit in would be an extendable armature of sorts.
I'm imagining a small circular room with a single attachment point on one side, either a built in (or space for a build-able) Cyclops Modification Station, and then an extending armature with a magnetic airlock end (with some degree of rotation). The area just below the "eye" (where the swim-entrance is, but on the vertical surface) would be the logical place for the docking port. Lastly, when piloting the cyclops and approaching the port, the HUD should give some indication that you were approaching the correct depth, range, and rotation to dock.
While I'm talking about the cyclops, why aren't the lights controllable while piloting? If you can get to the cameras, why not the lights?
I'm imagining a small circular room with a single attachment point on one side, either a built in (or space for a build-able) Cyclops Modification Station, and then an extending armature with a magnetic airlock end (with some degree of rotation). The area just below the "eye" (where the swim-entrance is, but on the vertical surface) would be the logical place for the docking port. Lastly, when piloting the cyclops and approaching the port, the HUD should give some indication that you were approaching the correct depth, range, and rotation to dock.
While I'm talking about the cyclops, why aren't the lights controllable while piloting? If you can get to the cameras, why not the lights?
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