Contamination

OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
edited May 2016 in NS2 General Discussion
Since playing the new patch to a bio 9 level, I feel the problem with the new contamination remains: The bile effect hits things not on the ground, IE: MACS.

If that bile effect was treated the same as Onos' stomp, only hitting things on the ground, it would actually be counter-able by anything other than 2 arcs or 1+ marine(s) in the base.

As it stands, Aliens still get free Biles, even on a single arc defended base; At a time when Marines are likely to be spending maximal T-res or Human Resources elsewhere.

Edit: Maybe the infestation armour damage effect could be utilised instead of a Bile effect? Kind of like Light of Heavens in Neverwinter Nights being a Level 14 Devine Champion, despite that class having a usual max level of 10.
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