Water Filtration Machine and power consumption
Rainstorm
Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
I like the filtration machine. It looks cool and has sounds and all that stuff but i never use it. The rate at which it uses power is ridiculously high and you need at least 4+ solar panels to keep one fed which means you need a ridiculous amount of solar panels if you plan to get a couple going to meet your thirst requirements. Hell, 2 Bioreactors going fulltime isnt enough to keep just one filtration machine going ....
It would be much more realistic to lower the power consumption of those power-eaters to make them useful otherwise its way easier to just build a large aquarium and stick 2 airsacks in it imo ...
It would be much more realistic to lower the power consumption of those power-eaters to make them useful otherwise its way easier to just build a large aquarium and stick 2 airsacks in it imo ...
Comments
Solar panels aren't expensive, I gathered the materials for and built 16 of them in only 15 minutes or so of time to power 2 water filtration machines and provide WAY more power than needed. If you're building a deep base where solar power generation becomes 'why bother?' then go for multiple bioreactors or go for a nuclear reactor.
A 20000 litre per hour installation uses around 28 kW. By comparison, the 'weak' ISS solar array delivers 84-120 kW of power. That's 10,5 - 15 kW per array, and they're pretty old (and worn!) solar panels. Solar panels aren't all that bad.
I do however agree that the airsack-tank vs water filtration machine problem is a real one. I don't use much salt, so a non-power using aquarium is pretty much superior in every way. It makes more water, doesn't produce noise, requires less maintenance once running ánd uses less power. Also, it can be used to increase local airsack populations.
Although mid game the filtration plant comes into its own. Just don't rely on it too early.