Onosplosion has been a problem since I got back here, so at least several months.
I hadn't noticed more than 2 onoses at a time before 299. Now I regularly see 4-6 appearing together.
It must have something to do with what servers you're on.. I've regularly seen more than 2 onos in games for a very long time.. Waay before 299. (Even before 290)
I still don't think raising onos cost will help with anything.. If it does encourage people to lerk or fade instead then you'll end up with lerk and fade swarms.. Only they're a lot quicker to be replaced if you take them down..
Honestly they should've left the pres alone... The way they tweaked it seems to have made everything worse.. Tunnels don't go up as quickly, lerks and fades are replaced quicker, people complaining about onos being too cheap, etc...
Onosplosion has been a problem since I got back here, so at least several months.
I hadn't noticed more than 2 onoses at a time before 299. Now I regularly see 4-6 appearing together.
It must have something to do with what servers you're on.. I've regularly seen more than 2 onos in games for a very long time.. Waay before 299. (Even before 290)
I still don't think raising onos cost will help with anything.. If it does encourage people to lerk or fade instead then you'll end up with lerk and fade swarms.. Only they're a lot quicker to be replaced if you take them down..
Honestly they should've left the pres alone... The way they tweaked it seems to have made everything worse.. Tunnels don't go up as quickly, lerks and fades are replaced quicker, people complaining about onos being too cheap, etc...
It was probably intended to get more lifeforms out, so losing a fade doesn't mean you are stuck at skulk till the game ends.
That in itself I can understand. But making the HMG so pathetic and also the major onos buff is what has messed up the lifeform play.
Anyway maybe there will be some tweaks next build.
NS2 is designed and balanced around a soft timer at which points the aliens win. If aliens are allowed to get mass onos up or 3 hives, they are supposed to win. This is why contaminate was buffed. This is why mass onos or "onospolosion" is so strong. It is because they are supposed to end the game and not let it drag on. Beyond X minuets of gameplay, aliens will win unless marine stops it. Marines should have won before the mass onos got on the field. If they did not, they deserve to win with how the game was designed.
You can disagree with this design, but it is what it is. I am not a fan of it myself.
NS2 is designed and balanced around a soft timer at which points the aliens win. If aliens are allowed to get mass onos up or 3 hives, they are supposed to win. This is why contaminate was buffed. This is why mass onos or "onospolosion" is so strong. It is because they are supposed to end the game and not let it drag on. Beyond X minuets of gameplay, aliens will win unless marine stops it. Marines should have won before the mass onos got on the field. If they did not, they deserve to win with how the game was designed.
You can disagree with this design, but it is what it is. I am not a fan of it myself.
NS2 is designed and balanced around a soft timer at which points the aliens win. If aliens are allowed to get mass onos up or 3 hives, they are supposed to win. This is why contaminate was buffed. This is why mass onos or "onospolosion" is so strong. It is because they are supposed to end the game and not let it drag on. Beyond X minuets of gameplay, aliens will win unless marine stops it. Marines should have won before the mass onos got on the field. If they did not, they deserve to win with how the game was designed.
You can disagree with this design, but it is what it is. I am not a fan of it myself.
Hmm no, speaking from 10 000+ rounds the game is built around map control/3 hive. Positioning mistakes is what makes you lose late game, not onos. "onosplosion" is a thing if you lost map control in the first place and mass onos is a thing if you didn't put yourself and your team in a position to kill the firsts onos. There is a reason why even with a lot of onos an alien team manage to win only with a rush, they are just exploiting bad lane control and are using the lack of map control behind the marine lines to their advantage.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@Tinki
There pretty much is, considering the design around Tier 3 alien tech. (ala "make it as OP as possible")
See the recent contamination changes, for instance.
When contamination was buffed, it ended the game. There was no counter to contamination. This was recently nerfed to still be strong, but still have a counter. The counter exists.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
edited May 2016
Aliens at max upgrades and biomass are designed to be stronger than marines at max upgrades/tech, since the game and lore has mainly been about trying to prevent the kharaa infestation from spreading before needing to resort to collateral damage (like nukes) So while leaving room for some comebacks is good to keep things interesting, the game should be pretty much over if the aliens succeed in taking the map.
It's the core of NS1 and NS2's design and I hope it never changes.
Somehow our blog system decided to remove this update post
Even the System is out of control. PM- Sent
Skynet is real.
I agree that marines need a "the aliens control the map we're screwed" system. because, let's be honest here, when the marines have the map and the aliens are on 1 hive? They are doomed. always, except for the rare occasion they can sneak the main marine base and blow up all their tech.
And even then, probably still screwed.
Comments
It must have something to do with what servers you're on.. I've regularly seen more than 2 onos in games for a very long time.. Waay before 299. (Even before 290)
I still don't think raising onos cost will help with anything.. If it does encourage people to lerk or fade instead then you'll end up with lerk and fade swarms.. Only they're a lot quicker to be replaced if you take them down..
Honestly they should've left the pres alone... The way they tweaked it seems to have made everything worse.. Tunnels don't go up as quickly, lerks and fades are replaced quicker, people complaining about onos being too cheap, etc...
It was probably intended to get more lifeforms out, so losing a fade doesn't mean you are stuck at skulk till the game ends.
That in itself I can understand. But making the HMG so pathetic and also the major onos buff is what has messed up the lifeform play.
Anyway maybe there will be some tweaks next build.
You can disagree with this design, but it is what it is. I am not a fan of it myself.
Then let's change it!
Hmm no, speaking from 10 000+ rounds the game is built around map control/3 hive. Positioning mistakes is what makes you lose late game, not onos. "onosplosion" is a thing if you lost map control in the first place and mass onos is a thing if you didn't put yourself and your team in a position to kill the firsts onos. There is a reason why even with a lot of onos an alien team manage to win only with a rush, they are just exploiting bad lane control and are using the lack of map control behind the marine lines to their advantage.
There pretty much is, considering the design around Tier 3 alien tech. (ala "make it as OP as possible")
See the recent contamination changes, for instance.
When contamination was buffed, it ended the game. There was no counter to contamination. This was recently nerfed to still be strong, but still have a counter. The counter exists.
It's the core of NS1 and NS2's design and I hope it never changes.
Even the System is out of control. PM- Sent
Heh... it's separate from the forums, it's a word-press system.
Skynet is real.
I agree that marines need a "the aliens control the map we're screwed" system. because, let's be honest here, when the marines have the map and the aliens are on 1 hive? They are doomed. always, except for the rare occasion they can sneak the main marine base and blow up all their tech.
And even then, probably still screwed.