Models for inclusion in maps

MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
<div class="IPBDescription">It's the little details....</div>Ok, just thought of this (been really creative lately):

Would it be possible to do models of everyday objects such as a watch, a tipped over cup, empty boots, and the like into maps using models? Since I've heard so much about how models don't wreak havoc on r_speeds as much as stuff made in 'The Hammer' (*shudder*), I thought someone would be able to make some pretty decent looking things that mappers could add to maps.

So... like... what all would we need? And who could do this?

Watch
Handheld computer
Cup tipped over
Cup tipped over with drink spilled out
Cup tipped over with drink spilled out and running off of a straight edge (basically make a 'cut' in the spill, and the mapper would add particles dripping down)
Left boot
Right boot
Chewed up left boot
Chewed up right boot
A toolbox

What else?
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Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Great idea, Molec, if someone gave me 3DSM and 32 hours per day I'd be happy to make those models.

    Further possibilities would be:

    -playing cards
    -flowers (although they'd have to be put in low traffic areas)
    -dishes (with and without food, broken and intact...)
    -clothing (I'm sick of func_illusionary cloth)



    <!--EDIT|Nemesis Zero|April 06 2002,04:54-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Can models move? If so, a bit of flapping fabric, torn off when it was caught on a sharp edge of something as the person was being dragged by an alien.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Molec, yes they can look at the chicken in cs_italy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I shoot that thing...gets me killed by CT's every time..but It's clucking..Oh The clucking!
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    I love blasting those suckers with a AUG.

    Anyways, what about...
    a small cleaning bot (on/misfunctioning/off)
    papers that float around
    empty clips of ammo
    T.V.

    Hm....
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    If anyone needs 3DSM I can send you it...I don't use it.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Why the heck did they rename it "The Hammer" anyways???
    *sorry if offtopic*

    But i really think that models for inclusion in maps would be a really good idea too.  Especially for some small arrays of pipes or radiators or something, giving some areas hight detail without making the geometry in 'the program formerly known as Worldcraft'.  

    *runs away and weeps*
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    I would try to make some but 3dmax4 does not work with windows XP.

    Can somoene give me the c-dilla update in maybe an .exe format?
  • JuggieJuggie Join Date: 2002-01-24 Member: 10Members
    I think its a very good idea in making those small models... they dont need that much of a detail, its just that they're there.
    About the playing cards what Nemisis Zero mentioned... i think those could be easily done with a texture or decal, since they're almost flat <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Thuis is a really good idea.  The trash in NS _NEXT added so much to the atmosphere.

    I think we sould need more sci-fi things like space suits, air cylinders, electronic components...
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Ill make some simple models if you guys come up with a list of things your wanting.
    Ill start on some of the stuff youve already mentioned soon (not to sure about the dishes, clothes, flowers idea tho, there not very spacey if you know what i mean)
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    im glad you mentioned this mole.  in the past, if i need to do something super-complicated, i make it into a model...  however, i suck at making models, and thus i rarely use them.  a great big pack of random models would be wonderful!  they can be more highly detailed and they can move, making for much more fun in a map.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I'd love to do some modelling for you guys if you want. You'd have to bear with me while I reinstall 3dsmax and milkshape...but yeah! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Future model sets to use in NS are a large possibility. What I'D like to see are:

    Dropships
    Machinery, eg, forklift
    Pipe sets
    Holographic signs (Relic's got this covered)
    Chairs, desks, etc
    Vent covers/rims (I need this for Hera actually - a lot of my vent openings are rather bare and I can't spare the planes to make them look better)
    Alien constructions

    etc. etc.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--UnCritical+April 06 2002,14:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (UnCritical @ April 06 2002,14:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->not to sure about the dishes, clothes, flowers idea tho, there not very spacey if you know what i mean<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That was my idea behind them - just because it's space, humans won't stop living. Think about Ripleys cat, for example.

    BTW, good point about the cards, now all I need is someone whose 2D skills don't suck as much as mine <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    True! On the other hand, you don't expect to see a pelagonia at loadingbay in a spacecraft. But around lockers and bedrooms and toilets and diningrooms and such, i think it's VERY important to have this kind of stuff.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    My NS map (when I get around to doing it) is probably gonna be some kind of underwater laboratory that's been partially flooded.  I've been thinking of having some of the lab equipment just floating in the flooded areas.  So maybe some sort of techy-looking lab equipment, like a small mainframe, a monitor, a glass beaker, etc. would be a good idea for a model of this sort.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Everyday objects,
    CDs, bottles, empty weapons, cans, books, and if books are too primative then how about data pads. Tins of paint... Fire extinguishers... kitchen appliances...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    You guys should really look though the HL models, some of these requested models are already in there...
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    This is a great idea... now to think of some useful models that I'd like to see...
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    If someone could model this, I could really use it!  It should be really low-poly, since it's so simple.  It's a worklight stand, but I'd like the actual light to be left off.  It's easier to set the right angle of the light if I use a brush for it.  I'd build the whole thing out of brushes, but I'd like to use it in several places in ns_bast, and I can't afford the planes.

    Oh, and it should be taller (1.5 times?) the height of a marine, and it would really help if the origin were centered where the base would meet the floor.



    <!--EDIT|Relic25|April 08 2002,09:30-->
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I guess a picture would help. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    relic, if I make you the model, can you turn it into a mdl... I mean, if I can give you a 3ds model...can you do the rest?
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I don't have 3dsMax, unfortunately.  I have a copy of Milkshape, but the registration went haywire after the time change for some reason, so now I can't save. :/

    </endrant about save-disabled software>
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    That would be a good model, you could mount all kinds of sci-fi stuff on that.
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    I could use some of those portable lights myself, since my map is set in a mine.
  • steppiosteppio Join Date: 2002-02-13 Member: 210Members
    At last something i can do !
    I r a modeller and i could make that and convert it into .mdl for you to use in your maps. If you already have a skin then can you mail it to me @ <a href="mailto:Stepisgreat@hotmail.com">Stepisgreat@hotmail.com</a>
    If you dont then just mail me a request and i'll get right on it <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->.
          Cya in the future
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Should we be worring about eating up texture memory with the skins for all these models?  Bearing in mind their is going to be loads of models that will be used by NS already.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Maybe if people went over the top with them it would be a problem, but for the one model I'm describing, 1 very small texture (some kind of medium grey metallic texture) would be all that's needed.
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