Cyclops Changes and Handling Them

ColdSpyderColdSpyder AZ Join Date: 2016-05-30 Member: 217767Members
So we got some nice changes to the Cyclops. Proximity alert map, light switches for both internal and external lights, cameras.
Each of these is a great addition, however the current drawback is how unwieldy it feels trying to manage each of these as a solo player. The cameras are cool, but you can't move while looking around. Light switches are great, but you have to completely turn away from the wheel and your window to adjust them. Then I got to thinking, maybe this problem is just an opportunity.

(The game is being pushed as a single player with the possibility for optional multiplayer in the future.)

With that in mind, the current state of the cyclops sub got me thinking about operating a large vessel in a multiplayer environment. Imagine coordinating the systems of the sub amongst multiple players! One person drives, another mans the cameras, another controls auxiliary functions like the lights. This would be a unique aspect for multiplayer that reinforces the focus of challenge in Subnautica being exploration, etc.
Perhaps add a 3rd submarine specifically to fill this purpose while the cyclops gets adjusted to fit single player better, that way you can access all the content alone or with others.
Then just imagine all the different functions a sub could have if it had multiple players working together to manage them! Could be great.
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