Surgery + major lab stuff

morryataymorryatay Australia m8 Join Date: 2016-06-06 Member: 218175Members
so after playing for about 300 hours i havea few ideas...

a good addition, I feel, would be an operating table, this would be a similar module type to power gens requiring the center of a room, however the option for a wall would also be available, allowing it to be housed in the smaller tubes as well as the big rooms.. sitting on it would fully heal a player at a cost of about 30 power. robot arms above would be used in a similar fashion to the fabricator. it would also have the lie down animation and the player would black out for the op, losing about 20-40 mins of the day cycle.
to build it would require 1 titanium ingot, 1 advanced wiring kit, 1 power cell, 2 glass, and a computer chip.

A concept art will go here if i can be bothered...

this would also come with a few surgery room extras like...
  • a possible x-ray machine/advanced scanner,
    requiring 1 uranium, 2 lead, 1 glass, an advanced wiring kit, and a titanium ingot.
    which you could use to scan creatures/plant samples for further detail.
  • it could also have a proper module for the DNA machine, allowing you to possibly clone or synthesize baby creatures from transposer DNA + a random egg.
  • it could contain an elemental synthesiser [major endgame] that could convert plant matter, and other easily collectable substances into a copy of whatever item you place in the cloning slot.
  • an advanced chemical fabricator, that has the ability to make use of the chemicals you get to create even more useless chemicals like capsaicin, which could be used as a creature repellent. or Tetrahydrocannabinol to mellow out all the aggressive creatures....

you get the idea. anyways feel free to add your own thoughts to this. i only have limited imagination so your ideas can always help.
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