Floaters on Subs
EverReddy
UK Join Date: 2016-05-23 Member: 217355Members
Platform: Xbox One
Not sure if this is a bug as such, but I got into my Cyclops the other day and as soon as I accessed the controls, the stern immediately and very rapidly started rising so that the bow was almost facing straight down and I was unable to submerge or control the sub at all. Thankfully I managed to jump up and reach the hatch before I became unable to exit. As I swam to the surface it became apparent that the cause was a couple of floaters that had attached themselves to the stern.
This makes sense, was very dramatic and I actually like the idea of having to occasionally check your Cyclops for things attaching themselves to the hull, with them affecting performance (speed, buoyancy etc) and maybe hull integrity of not removed, but my issue is the scale of effect two floaters had and the fact that it only took effect when accessed the controls rather than before.
Is this intended?
Not sure if this is a bug as such, but I got into my Cyclops the other day and as soon as I accessed the controls, the stern immediately and very rapidly started rising so that the bow was almost facing straight down and I was unable to submerge or control the sub at all. Thankfully I managed to jump up and reach the hatch before I became unable to exit. As I swam to the surface it became apparent that the cause was a couple of floaters that had attached themselves to the stern.
This makes sense, was very dramatic and I actually like the idea of having to occasionally check your Cyclops for things attaching themselves to the hull, with them affecting performance (speed, buoyancy etc) and maybe hull integrity of not removed, but my issue is the scale of effect two floaters had and the fact that it only took effect when accessed the controls rather than before.
Is this intended?
Comments
Yeah, that makes sense as unless your sub is ascending or descending it should be neutrally buoyant, unlike a rock. On the other hand, I'm not sure that one or two floaters should be able to prevent you from descending at all.
The other issue is that had I not jumped for the hatch when I did, I don't think I'd have been able to exit my sub at all, as it ended up almost vertical, making the view-port the floor with the exit hatch too high to reach.
I still wonder how these floaters actually gain access to your Cyclops, I can not recall running into a rock, but I can not be sure of course. Would you have to touch it, or can they actually move?
The effect is really noticeable, I wonder if this is something that the Devs intend to look into.
Yup. If you access the controls then you stay attached to the floor as normal, but as soon as you let go, gravity asserts itself and you end up standing on the viewport.
Well my Cyclops had just been parked near my base before I got in, so I assume they just spawned on it at some point (as they do on rocks) as I've never seen one move.