Alien lifeform ideas
warbrand2
Join Date: 2010-12-13 Member: 75657Members
Yeah, been mentioned a thousand times, aliens need some variation.
So going to throw my own two ideas into the ring.
GLIDER (player would have to choose between this or a fade)
info: a medium sized flying kharaa lifeform, the glider, specializes in long range airborn attacks and prolonged flight. Unlike the lerk the glider can hover in place and has a rather limited ground movement.
visual cocnept refrerence (polled from google)
https://s-media-cache-ak0.pinimg.com/736x/dd/83/e9/dd83e9849a6498849e94dfb2563a00d2.jpg
game play: the glider, would attack by using smaller liforms which generate from under its wings, these life forms act similar to the projectiles from the brood lord in starcraft 2. with that the glider has 3 weapons.
WEAPONS
Screech: a low damage close range, sound based attack, disorients marines hit, and has a bonus when fighting jetpack users, as it will cause their packs to leak fuel. making flight harder.
gliderlings: generates spare gliderlings, gliderlings are the gliders main weapon, they act as mini missiles and home in on target to harass from the air, while they do not do much damage to marines, they are great against structures, and for clearing human mine fields.
pheromone pulse: orders gliderlings to attack an object or head to a location, unlike blader bait is not a physical item but a pheromone trail, note the smoke grenade that messes with kharaa armor also prevents ording gliderlings to attack in the area while it is effective.
ABILTIES and other.
hover: gliders do not need to land, and infact are almost imobile on the ground. as such tehy have the ability to hover in the air. which can make them a bigger threat then before as they can fly into obscure places and order down gliderlings to rip the area to shreds.
GLIDERLINGs
the living weapons of the glider, these are the young of the gliders and can act both as a living missile and a melee harasser, while they lack their parents sonic attack and ability to generate more, they have a biological defense that means tehy explode on death. meaning that killing them before tehy get close is a priority.
Countering: gliderlings do not explode if killed with fire, infact fire is teh best way to deal with the glider its self as it will cause their hover ability to be negated, aka light a glider on fire and they will drop like a rock.
Hovering egg: when evolving to a glider, the alien will be in a special egg that will start to hover as it gestates, when about ot hatch would be 3 feet of the ground, this is to prevent conflicts in movement do to low mobility on ground and hover ability.
ARACHNE (players would choose between this an Onos)
info: a large 8 legged horror the ARACHNE earns its name, this beast looks like some one took the twisted remains of a human and molded it into the kharaa infestation. infact that is sort of what happened. as such the arachne is smart, large and has the ability to use a few weapons of their own grown by the kaharaa.
role: support
Abilities
salvager: Arachne can pick up dropped marine weapons, and yes this is as bad as it sounds. while they can not reload them. Just be thankful of that, cause nothing is worse then an arachne on the roof with a grenade launcher.
wallclimber: like the skulk, arachne can climb walls, unlike the skulk it can not fit through vents.
sticky back: smaller aliens like gorges and skulks can ride on teh arachne's back, this is useful as it can get a gorge to locations you would otherwise not expect to see one.
"WEAPONS"
claws: a smiple melee attack doesn't do much damage, but melee is not the arachne's big bad weapon, no it is the fact that using claws on a dropped weapon allows the arachne to pick it up.
web net: throws a net at the target, if target is hit they will be immobilized and easier for allies to kill.
webbing: an arachne may crate webbing around it, said webing acts as a slow down to any none kharaa life forms the enter it, this webbing is different form gorge webs in the fact it can only be placed on flat surfaces.
MISC
can use claws on hydra's to use them as a sort of rifle, or on upgraded whips to grab their projectiles as grenades.
So going to throw my own two ideas into the ring.
GLIDER (player would have to choose between this or a fade)
info: a medium sized flying kharaa lifeform, the glider, specializes in long range airborn attacks and prolonged flight. Unlike the lerk the glider can hover in place and has a rather limited ground movement.
visual cocnept refrerence (polled from google)
https://s-media-cache-ak0.pinimg.com/736x/dd/83/e9/dd83e9849a6498849e94dfb2563a00d2.jpg
game play: the glider, would attack by using smaller liforms which generate from under its wings, these life forms act similar to the projectiles from the brood lord in starcraft 2. with that the glider has 3 weapons.
WEAPONS
Screech: a low damage close range, sound based attack, disorients marines hit, and has a bonus when fighting jetpack users, as it will cause their packs to leak fuel. making flight harder.
gliderlings: generates spare gliderlings, gliderlings are the gliders main weapon, they act as mini missiles and home in on target to harass from the air, while they do not do much damage to marines, they are great against structures, and for clearing human mine fields.
pheromone pulse: orders gliderlings to attack an object or head to a location, unlike blader bait is not a physical item but a pheromone trail, note the smoke grenade that messes with kharaa armor also prevents ording gliderlings to attack in the area while it is effective.
ABILTIES and other.
hover: gliders do not need to land, and infact are almost imobile on the ground. as such tehy have the ability to hover in the air. which can make them a bigger threat then before as they can fly into obscure places and order down gliderlings to rip the area to shreds.
GLIDERLINGs
the living weapons of the glider, these are the young of the gliders and can act both as a living missile and a melee harasser, while they lack their parents sonic attack and ability to generate more, they have a biological defense that means tehy explode on death. meaning that killing them before tehy get close is a priority.
Countering: gliderlings do not explode if killed with fire, infact fire is teh best way to deal with the glider its self as it will cause their hover ability to be negated, aka light a glider on fire and they will drop like a rock.
Hovering egg: when evolving to a glider, the alien will be in a special egg that will start to hover as it gestates, when about ot hatch would be 3 feet of the ground, this is to prevent conflicts in movement do to low mobility on ground and hover ability.
ARACHNE (players would choose between this an Onos)
info: a large 8 legged horror the ARACHNE earns its name, this beast looks like some one took the twisted remains of a human and molded it into the kharaa infestation. infact that is sort of what happened. as such the arachne is smart, large and has the ability to use a few weapons of their own grown by the kaharaa.
role: support
Abilities
salvager: Arachne can pick up dropped marine weapons, and yes this is as bad as it sounds. while they can not reload them. Just be thankful of that, cause nothing is worse then an arachne on the roof with a grenade launcher.
wallclimber: like the skulk, arachne can climb walls, unlike the skulk it can not fit through vents.
sticky back: smaller aliens like gorges and skulks can ride on teh arachne's back, this is useful as it can get a gorge to locations you would otherwise not expect to see one.
"WEAPONS"
claws: a smiple melee attack doesn't do much damage, but melee is not the arachne's big bad weapon, no it is the fact that using claws on a dropped weapon allows the arachne to pick it up.
web net: throws a net at the target, if target is hit they will be immobilized and easier for allies to kill.
webbing: an arachne may crate webbing around it, said webing acts as a slow down to any none kharaa life forms the enter it, this webbing is different form gorge webs in the fact it can only be placed on flat surfaces.
MISC
can use claws on hydra's to use them as a sort of rifle, or on upgraded whips to grab their projectiles as grenades.
Comments
The little variations aliens have all comes from their upgrades basically.
Marines for example can rush Exo, rush Machine Gun, rush jetpack, etc.. changing the dynamic of the game quite a bit..
I love the idea of an alien who can steal weapons from dead marines btw lol