New Mechanic: Hunting!

A_FREAKING_DUCKA_FREAKING_DUCK Join Date: 2016-04-03 Member: 215296Members
edited June 2016 in Ideas and Suggestions
So something that's been bugging me for a while in this game is that there currently isn't really a reason to try and fight big creatures, such as stalkers, crabsnakes or maybe even reapers. I really think that a hunting mechanic should be introduced, with creatures giving you meat or other resources when you kill them.

Because a creature like the Gasopod is right where you spawn and is relatively easy to kill, it would probably give you some sort of contaminated meat(seeing as they release toxic gas all the time) and you need to decontaminate it using some new machine, but other creatures would give you certain amounts of meat depending on their size(and also a bit depending on how difficult they are to defeat). They may also not just give amounts of "meat", but maybe different kind of meat pertaining to the kind of creature they are (stalker meat if you kill a stalker, boneshark meat if you kill a boneshark, so on), certain creatures types of meat may give you more. Seeing as now you have all this food around with not too much reason to try and get it in the state the game is currently in, I think small fish like peepers should provide a lot less. There would be many fish everywhere in the beginning of the game so you have enough to start you off, but overtime there is less and less and there is more of a demand to start killing bigger creatures like stalkers. This would obviously mean more weapons.

I would also think there would be a mechanic in there for actually chopping up the creatures into meat. I feel with creatures like stalkers, you could just use a knife and stab there body until it just turns into a bunch of pieces of meat, but with much larger creatures like reefbacks, crabsnakes or maybe even reapers? I feel 2 things would be necessary, something to move the bodies, maybe some sort of high tech net(probably attached to the cyclops or another newly introduced large sub), and a large machine/possible base attachment that turns the bodies into meat. I imagine very late-game you and your friend(if multiplayer is ever added) going off on a hunt for a reaper, firing torpedo's and other new future weapons at it trying to avoid getting destroyed, then when its finally taking it down, bringing the body in some sort of futuristic net(I'll leave what that looks like up to the devs) back home and getting a huge stockpile of meat.

Although I don't think it has to make any huge differences, I feel that there should be some sort of reason to try and take down these creatures instead of fleeing.

Comments

  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    It would probably be extremely easy for the devs to program some sort of loot system that when u kill something the body could give u meat of some sort. Im pretty sure the reason we have not seen it yet and will probably never see it is that the devs want us to focus on observing/avoiding/escaping the predators, not fight/kill them.

    Of course, from time to time you're bound to kill some, when youre cornered for example. For this reason id like it if we could loot the body of predators we unfortunately have to kill so we can at least dump them in the bioreactor for energy. Pretty sure that aint happening tho, for the reason i listed above ....

  • morryataymorryatay Australia m8 Join Date: 2016-06-06 Member: 218175Members
    Rainstorm wrote: »
    It would probably be extremely easy for the devs to program some sort of loot system that when u kill something the body could give u meat of some sort. Im pretty sure the reason we have not seen it yet and will probably never see it is that the devs want us to focus on observing/avoiding/escaping the predators, not fight/kill them.

    Of course, from time to time you're bound to kill some, when youre cornered for example. For this reason id like it if we could loot the body of predators we unfortunately have to kill so we can at least dump them in the bioreactor for energy. Pretty sure that aint happening tho, for the reason i listed above ....

    yes, if i had the ability to dispose of corpses in a bioreactor then my life would be much easier...
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    I feel that there should be some sort of reason to try and take down these creatures instead of fleeing.

    You're not supposed to "try and take down these creatures". Lots of games want you to view hostile NPCs as enemies, but not this one. That's why any reward system to killing is limited to small food.
  • A_FREAKING_DUCKA_FREAKING_DUCK Join Date: 2016-04-03 Member: 215296Members
    DrownedOut wrote: »
    I feel that there should be some sort of reason to try and take down these creatures instead of fleeing.

    You're not supposed to "try and take down these creatures". Lots of games want you to view hostile NPCs as enemies, but not this one. That's why any reward system to killing is limited to small food.

    That's true, but I still feel it takes away from the realism of the game. A big focus of this game is obviously survival, and normally when your surviving your hunting, especially for creatures larger then Peepers. it doesn't make sense to me you can kill a stalker and all you can do from there is watch its body float around instead of eating it. I agree that creatures such as reapers you should normally always be fleeing from instead of trying to fight, but creatures such as stalkers are normally just a nuisance instead of a threat and should be a common food source. I don't think of hunting creatures larger then them as a priority as it can be in other survival games, but its silly you can kill them and watch there body float around without being able to do anything form there.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    edited June 2016
    DrownedOut wrote: »
    I feel that there should be some sort of reason to try and take down these creatures instead of fleeing.

    You're not supposed to "try and take down these creatures". Lots of games want you to view hostile NPCs as enemies, but not this one. That's why any reward system to killing is limited to small food.

    That's true, but I still feel it takes away from the realism of the game. A big focus of this game is obviously survival, and normally when your surviving your hunting, especially for creatures larger then Peepers. it doesn't make sense to me you can kill a stalker and all you can do from there is watch its body float around instead of eating it. I agree that creatures such as reapers you should normally always be fleeing from instead of trying to fight, but creatures such as stalkers are normally just a nuisance instead of a threat and should be a common food source. I don't think of hunting creatures larger then them as a priority as it can be in other survival games, but its silly you can kill them and watch there body float around without being able to do anything form there.

    I get where you're coming from, but I personally find realism of less importance than fun and gameplay philosophy. I consider the ability to kill an unfortunate necessity to make the game playable. If you are cornered and can't defend yourself, that would not be fair of the game. But by not handing out rewards, combat is not the path promoted. If you hand out rewards, that's an incentive to "try and take down these creatures", which is not part of the game philosophy.

    I can agree that when you're surviving, you're hunting, but I also think that there's a large portion of people who would have to be really pushed to kill. I'm a huge hypocrit in that regard; I eat meat, but I'd have to be in a longterm dire situation before I could kill myself. I can imagine myself getting killed because I can't kill myself. Harming like that is not in my system. And that probs goes double for our protagonists considering eating dead animals is no longer a thing in the game's setting. Furthermore, there are alternatives to meat on the ocean planet. A vegetarian diet is an option that gets between "surviving" and "hunting". It's not less realistic.
  • A_FREAKING_DUCKA_FREAKING_DUCK Join Date: 2016-04-03 Member: 215296Members
    DrownedOut wrote: »
    DrownedOut wrote: »
    I feel that there should be some sort of reason to try and take down these creatures instead of fleeing.

    You're not supposed to "try and take down these creatures". Lots of games want you to view hostile NPCs as enemies, but not this one. That's why any reward system to killing is limited to small food.

    That's true, but I still feel it takes away from the realism of the game. A big focus of this game is obviously survival, and normally when your surviving your hunting, especially for creatures larger then Peepers. it doesn't make sense to me you can kill a stalker and all you can do from there is watch its body float around instead of eating it. I agree that creatures such as reapers you should normally always be fleeing from instead of trying to fight, but creatures such as stalkers are normally just a nuisance instead of a threat and should be a common food source. I don't think of hunting creatures larger then them as a priority as it can be in other survival games, but its silly you can kill them and watch there body float around without being able to do anything form there.

    I get where you're coming from, but I personally find realism of less importance than fun and gameplay philosophy. I consider the ability to kill an unfortunate necessity to make the game playable. If you are cornered and can't defend yourself, that would not be fair of the game. But by not handing out rewards, combat is not the path promoted. If you hand out rewards, that's an incentive to "try and take down these creatures", which is not part of the game philosophy.

    I can agree that when you're surviving, you're hunting, but I also think that there's a large portion of people who would have to be really pushed to kill. I'm a huge hypocrit in that regard; I eat meat, but I'd have to be in a longterm dire situation before I could kill myself. I can imagine myself getting killed because I can't kill myself. Harming like that is not in my system. And that probs goes double for our protagonists considering eating dead animals is no longer a thing in the game's setting. Furthermore, there are alternatives to meat on the ocean planet. A vegetarian diet is an option that gets between "surviving" and "hunting". It's not less realistic.

    I partly agree with what your saying, a vegetarian diet is an option in survival, but again, an option. In this game, you should be able to choose between farming and hunting. Although you can hunt the small creatures, it lacks in the hunting aspect and if you were the kind of the person that disliked farming and would rather hunt creatures such as stalkers for a stable food supply, you should be able to, and since you aren't that makes it less realistic. I agree that fun is more important than realism, as the whole point of playing games is to have fun, but many have fun hunting. I'm not saying that hunting would be much more needed then farming, I think both should be an option. I actually think hunting should be more difficult then farming, as it would push you to take a more pacifist route, but for those who hunt anyway and would rather take that direction of survival, they should be allowed to do so. I also feel the protagonists personality should depend on the person playing, as of course we see no backstory for him therefore we can build his character. You when playing obviously would rather farm then hunt, but for realism sake you should have the option to chop up a stalker and have some food. All the way big creatures you would really ever go after if you basically completed the game and had nothing left to do, they certainly wouldn't be a necessity to kill but for realism sake should give you something in return. At the point your killing them you probably would have enough food to last you a lifetime already.

    My point is, the fact that hunting would give you food is more for realism than anything else, but should still be an option available.
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