More a couple of ideas

YaShumYaShum Imperial City Join Date: 2016-06-04 Member: 218092Members
edited June 2016 in Ideas and Suggestions
1) Make ambient light indicator Cyclops, to make it clear when it is turned on.
2) If inventory is full and the player takes the thing, the thing falls under your feet, and not per square meter of the player.
3) Write that salted fish stored longer, because the players do not understand why it is needed.
4) The ability to load saved without leaving the game.
5) The possibility to include in the Cyclops, a female voice =D
6) Sound risk of collision in the Cyclops too intrusive.
7) The ability to get a tooth from a dead stalker.
8) Ability to add additional external lighting on the Cyclops.
9) Add the Cyclops radar, compass and the instrument determines the horizon (Attitude indicator).
10) E-map navigator, which is drawn as a result of research in the world.

11) Glasses that capture and increase the brightness of the light (the similarity score of the night vision device, but retain all the colors of the world, not only to make it green and clean water turbidity).
12) Collect the seeds with a knife from plants is difficult because it is difficult to aim.
13) Textures that are displayed on the distant cliffs are made without taking into account the frequency and this is unnatural, like a chessboard. Learn how to struggling with the monotony of the tile in the chart, should not be allowed within a single tile different density.
14) Different levels of interaction with objects, must be on different control keys. For example, rather than what would get into a moth, it opens the compartment improvements or torpedo compartment, and in fact because of this, I could be killed ... (I have already written on the bill floating chests, but as it turns out you need to alter the mechanics of interaction with all objects in Game).

15) The device that creates a relief, creates a terrain with a very ugly textures ...
16) Color lines in a topographic map, depending on the depth.
17) Suppose that when you come out of Seamoth, the electronic protection remains activated (Now when you walk back, we have to re-activate it, and it takes time).
18) Let displays the distance to the lighthouse, to the base, to submarines.
19) Lava Monster, which floats in the lava.
20) The Creative, if you press in the construction unit, on the subject of the left mouse button, then after the construction of the object, let it still remains the chosen device (this is necessary for what would be infinitely not to click on the exact same construction every time after how it built).
21) The SPAWN command, you can specify how far from the player, the mob spawn (spawn will occur in the direction of the cross).
22) Mobs should spawn secretly, so that the player did not see that they appeared out of nowhere.
23) Remove the sound cycle when charge-discharge-charge-discharge sea base or device.

Add commands to the console:
1) Makes it possible to go underwater as on land.
2) Makes it possible to swim in the air, as under water (I want to swim on a moth, or even on the Cyclops in the air).
3) Allows you to fly (FLY).
4) The command removes the animals in a specified radius (despawn [radius]).
5) Command, which makes the maximum brightness everywhere, even at the deepest bottom is light as on the surface of a midday(gamma 100).

If something was not clear to you, write a number from the list, I'll try a different way to formulate the idea.
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