Parasite Stacking (Skulk packs versus Marine tweak)
HumanShield
Join Date: 2011-06-19 Member: 105305Members
So ideally groups of Skulks would attack Marines from different angles at the same time but depending on map layout and the skill gap between aiming and movement skill (normally leans towards the Marines), Skulks can feel very frustrating. I suggest a way for groups of skulks to harass that doesn't kill the marine, just encourages them to fall back. Discouraging single marine pushes against multiple aliens but not stopping marine groups.
Skulks can use parasite as normal. If a different alien player parasites an already parasited Marine, the Marine now has two parasites. Repeat for 3 or 4 parasites.
Effects of the parasites? Possible ideas:
1: As normal
2: Show player health bar
3: Marine senses effected (hearing reduced, hears hallucination alien sounds, HUD disrupted, or some other effect)
4: Maybe Marine sees hallucinations that only effects them, maybe at this level every parasite that hits causes temporary blindness
Armories and health packs would still cure parasites but now there is a team resource cost to holding chokepoints without building. Exosuits would be immune.
Skulks can use parasite as normal. If a different alien player parasites an already parasited Marine, the Marine now has two parasites. Repeat for 3 or 4 parasites.
Effects of the parasites? Possible ideas:
1: As normal
2: Show player health bar
3: Marine senses effected (hearing reduced, hears hallucination alien sounds, HUD disrupted, or some other effect)
4: Maybe Marine sees hallucinations that only effects them, maybe at this level every parasite that hits causes temporary blindness
Armories and health packs would still cure parasites but now there is a team resource cost to holding chokepoints without building. Exosuits would be immune.
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